HTML5 games creating fun with HTML5, CSS3, and WebGL /

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Bibliographic Details
Main Author: Seidelin, Jacob
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Hoboken, N.J. : Wiley, 2012.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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008 120109s2012 njua s 001 0 eng d
020 |z 9781119975083 
020 |z 9781119976325 (e-book) 
035 |a (CaPaEBR)ebr10521334 
035 |a (OCoLC)792986411 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b S45 2012eb 
100 1 |a Seidelin, Jacob. 
245 1 0 |a HTML5 games  |h [electronic resource] :  |b creating fun with HTML5, CSS3, and WebGL /  |c Jacob Seidelin. 
260 |a Hoboken, N.J. :  |b Wiley,  |c 2012. 
300 |a 1 v. (various pagings) :  |b ill. 
500 |a Includes index. 
505 0 |a pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2012.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Computer games  |x Programming. 
650 0 |a HTML (Document markup language) 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10521334  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 133158  |d 133158