Expressive processing digital fictions, computer games, and software studies /
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Cambridge, Mass. :
MIT Press,
c2009.
|
| Ráidu: | Software studies (Cambridge, Mass.)
|
| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Sisdoallologahallan:
- Introduction
- The Eliza effect
- Computer game fictions
- Making models
- The tale-spin effect
- Character and author intelligence
- Authoring systems
- The SimCity effect
- Playable language and nonsimulative processes
- Conclusion
- Afterword.