3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /

Saved in:
Bibliographic Details
Main Author: Hillar, Gastón C.
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Birmingham, U.K. : Packt Pub., 2009.
Series:Learn by doing : less theory, more results
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000 a 4500
001 0000128127
005 20171002060903.0
006 m u
007 cr cn|||||||||
008 101217s2009 enka s 001 0 eng d
020 |z 9781847198921 
020 |z 9781847198938 (e-book) 
035 |a (CaPaEBR)ebr10430365 
035 |a (OCoLC)498122873 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b H55 2009eb 
100 1 |a Hillar, Gastón C. 
245 1 0 |a 3D game development with Microsoft Silverlight 3  |h [electronic resource] :  |b beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /  |c Gastón C. Hillar. 
260 |a Birmingham, U.K. :  |b Packt Pub.,  |c 2009. 
300 |a viii, 430 p. :  |b ill. (chiefly col.). 
490 0 |a Learn by doing : less theory, more results 
500 |a Includes index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2011.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
630 0 0 |a Silverlight (Electronic resource) 
650 0 |a Computer games  |x Programming. 
650 0 |a Three-dimensional display systems. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10430365  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 117276  |d 117276