The Legend of Zelda and philosophy I link therefore I am /
"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.
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Corporate Author: | |
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Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Chicago, Ill. :
Open Court,
c2009.
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Series: | Popular culture and philosophy ;
v. 36. |
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000123557 | ||
005 | 20171002060616.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 080902s2009 ilua sb 001 0 eng | ||
010 | |z 2008038443 | ||
020 | |z 9780812696547 (trade paper : alk. paper) | ||
020 | |z 0812696549 (trade paper : alk. paper) | ||
035 | |a (CaPaEBR)ebr10400445 | ||
035 | |a (OCoLC)649915901 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.35.L43 |b L45 2009eb |
082 | 0 | 4 | |a 793.93/2 |2 22 |
245 | 0 | 4 | |a The Legend of Zelda and philosophy |h [electronic resource] : |b I link therefore I am / |c edited by Luke Cuddy. |
260 | |a Chicago, Ill. : |b Open Court, |c c2009. | ||
300 | |a xviii, 263 p. : |b ill. | ||
490 | 1 | |a Popular culture and philosophy ; |v v. 36 | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Setting up the game / Luke Cuddy -- Level 1: Emotion, experience, and thought -- Why do we care whether link saves the princess? / Jonathan Frome -- Look before you warp / Douglas Wilson -- Legend and logic : critical thinking in the gaming and real worlds / Robert Arp and Dennis Milarker -- Level 2: Dodongo and death -- Link's search for meaning / Toni Fellela -- The hero with a thousand hearts : death in Zelda / Anna B. Janssen -- Level 3: Don't get manhandled by manhandla-or ... mind-handled? -- Slave morality and master swords : Ludus and Paidia in Zelda / Kristina Drzaic and Peter Rauch -- Shape shifting and time traveling : link's identity issues / Rachel Robison -- Level 4: The CDI games don't count! : timelines and Miyamoto -- The hero of timelines / Sean C. Duncan and James Paul Gee -- Linking to the past : Zelda is a communication game / Carl Matthew Johnson -- Level 5: Time and space in hyrule -- Three days in termina : Zelda and temporality / Lee Sherlock -- Constructing nespace in Zelda / Joaquin Siabra-Fraile -- Level 6: Treasures of the hyrulopolis -- Zelda as art / Luke Cuddy -- Hyrule's green and pleasant land : the minish cap as utopian ideal / Paul Brown -- Level 7: You are nearing the end of your quest ... grumble, grumble -- I am link's transcendental will : freedom from hyrule to earth / Dario S. Compagno -- Zeldathustra / Michael Bruce -- Level 8: The triforce-need I say more? -- A link to the triforce : Miyamoto, Lacan, and you / Patrick Dugan -- The triforce and the doctrine of the mean / Charles Joshua Horn -- Level 9: Don't patra-nize me! -- How can there be evil in hyrule? / Dwayne Collins -- The legend of feminism / Joyce C. Havstad and Iris M. Jahng -- It's a secret to everybody -- Getting to know the world next door / Roger Ngim. | |
520 | |a "Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Legend of Zelda (Game) | |
650 | 0 | |a Video games |x Philosophy. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Cuddy, Luke, |d 1980- | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Popular culture and philosophy ; |v v. 36. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10400445 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 112706 |d 112706 |