The Legend of Zelda and philosophy I link therefore I am /

"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.

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Bibliographic Details
Corporate Author: ebrary, Inc
Other Authors: Cuddy, Luke, 1980-
Format: Electronic eBook
Language:English
Published: Chicago, Ill. : Open Court, c2009.
Series:Popular culture and philosophy ; v. 36.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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020 |z 9780812696547 (trade paper : alk. paper) 
020 |z 0812696549 (trade paper : alk. paper) 
035 |a (CaPaEBR)ebr10400445 
035 |a (OCoLC)649915901 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a GV1469.35.L43  |b L45 2009eb 
082 0 4 |a 793.93/2  |2 22 
245 0 4 |a The Legend of Zelda and philosophy  |h [electronic resource] :  |b I link therefore I am /  |c edited by Luke Cuddy. 
260 |a Chicago, Ill. :  |b Open Court,  |c c2009. 
300 |a xviii, 263 p. :  |b ill. 
490 1 |a Popular culture and philosophy ;  |v v. 36 
504 |a Includes bibliographical references and index. 
505 0 |a Setting up the game / Luke Cuddy -- Level 1: Emotion, experience, and thought -- Why do we care whether link saves the princess? / Jonathan Frome -- Look before you warp / Douglas Wilson -- Legend and logic : critical thinking in the gaming and real worlds / Robert Arp and Dennis Milarker -- Level 2: Dodongo and death -- Link's search for meaning / Toni Fellela -- The hero with a thousand hearts : death in Zelda / Anna B. Janssen -- Level 3: Don't get manhandled by manhandla-or ... mind-handled? -- Slave morality and master swords : Ludus and Paidia in Zelda / Kristina Drzaic and Peter Rauch -- Shape shifting and time traveling : link's identity issues / Rachel Robison -- Level 4: The CDI games don't count! : timelines and Miyamoto -- The hero of timelines / Sean C. Duncan and James Paul Gee -- Linking to the past : Zelda is a communication game / Carl Matthew Johnson -- Level 5: Time and space in hyrule -- Three days in termina : Zelda and temporality / Lee Sherlock -- Constructing nespace in Zelda / Joaquin Siabra-Fraile -- Level 6: Treasures of the hyrulopolis -- Zelda as art / Luke Cuddy -- Hyrule's green and pleasant land : the minish cap as utopian ideal / Paul Brown -- Level 7: You are nearing the end of your quest ... grumble, grumble -- I am link's transcendental will : freedom from hyrule to earth / Dario S. Compagno -- Zeldathustra / Michael Bruce -- Level 8: The triforce-need I say more? -- A link to the triforce : Miyamoto, Lacan, and you / Patrick Dugan -- The triforce and the doctrine of the mean / Charles Joshua Horn -- Level 9: Don't patra-nize me! -- How can there be evil in hyrule? / Dwayne Collins -- The legend of feminism / Joyce C. Havstad and Iris M. Jahng -- It's a secret to everybody -- Getting to know the world next door / Roger Ngim. 
520 |a "Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2013.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Legend of Zelda (Game) 
650 0 |a Video games  |x Philosophy. 
655 7 |a Electronic books.  |2 local 
700 1 |a Cuddy, Luke,  |d 1980- 
710 2 |a ebrary, Inc. 
830 0 |a Popular culture and philosophy ;  |v v. 36. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10400445  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 112706  |d 112706