The warcraft civilization social science in a virtual world /
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cambridge, MA :
MIT Press,
c2010.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite: The warcraft civilization
- The warcraft civilization social science in a virtual world /
- Digital culture, play, and identity a World of Warcraft reader /
- Digital culture, play, and identity a World of Warcraft reader /
- The proteus paradox : how online games and virtual worlds change us-and how they don't /
- The proteus paradox : how online games and virtual worlds change us-and how they don't /
- Playful identities : the ludification of digital media cultures /