The complete guide to simulations and serious games how the most valuable content will be created in the age beyond Gutenberg to Google /

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Bibliographic Details
Main Author: Aldrich, Clark, 1967-
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: San Francisco : Pfeiffer, c2009.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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100 1 |a Aldrich, Clark,  |d 1967- 
245 1 4 |a The complete guide to simulations and serious games  |h [electronic resource] :  |b how the most valuable content will be created in the age beyond Gutenberg to Google /  |c Clark Aldrich. 
260 |a San Francisco :  |b Pfeiffer,  |c c2009. 
300 |a xxxiv, 533 p. :  |b ill. 
504 |a Includes bibliographical references and index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2010.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Simulated environment (Teaching method) 
650 0 |a Electronic games. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10341735  |z An electronic book accessible through the World Wide Web; click to view 
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999 |c 102863  |d 102863