Works of game : on the aesthetics of games and art /
Sábháilte in:
Príomhchruthaitheoir: | Sharp, John, 1967- (Údar) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge, Massachusetts ; London, England :
The MIT Press,
2015.
|
Sraith: | Playful thinking (Cambridge, Mass)
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
Games, learning, and society learning and meaning in the digital age /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Construct 2 game development by example /
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
Gaming matters art, science, magic, and the computer game medium /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
BioShock and philosophy : irrational game, rational book /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
AI and artificial life in video games
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
Early modernity and video games /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
Video game worlds working at play in the culture of Everquest /
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
Gaming essays on algorithmic culture /
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
Making democracy fun : how game design can empower citizens and transform politics /
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
Game development 2042 : the future of game design, development, and publishing /
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
The ethics of computer games
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
Monkey game development beginner's guide : create monetized 2D games deployable to almost any platform /
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
Videogames and agency /
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
Time and space in video games : a cognitive-formalist approach /
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
Game after : a cultural study of video game afterlife /
de réir: Guins, Raiford
Foilsithe / Cruthaithe: (2014)
de réir: Guins, Raiford
Foilsithe / Cruthaithe: (2014)
Games and bereavement : how video games represent attachment, loss, and grief /
de réir: Harrer, Sabine, 1984-
Foilsithe / Cruthaithe: (2019)
de réir: Harrer, Sabine, 1984-
Foilsithe / Cruthaithe: (2019)
Virtual ascendance : video games and the remaking of reality /
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
Games of empire global capitalism and video games /
de réir: Dyer-Witheford, Nick, 1951-
Foilsithe / Cruthaithe: (2009)
de réir: Dyer-Witheford, Nick, 1951-
Foilsithe / Cruthaithe: (2009)
Video games, crime and next-gen deviance : reorienting the debate /
Foilsithe / Cruthaithe: (2020)
Foilsithe / Cruthaithe: (2020)
Before the crash early video game history /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
David Perry on game design a brainstorming toolbox /
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
The game culture reader /
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
Gamestar mechanic for dummies /
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
The art of failure an essay on the pain of playing video games /
de réir: Juul, Jesper, 1970-
Foilsithe / Cruthaithe: (2013)
de réir: Juul, Jesper, 1970-
Foilsithe / Cruthaithe: (2013)
In-game from immersion to incorporation /
de réir: Calleja, Gordon
Foilsithe / Cruthaithe: (2011)
de réir: Calleja, Gordon
Foilsithe / Cruthaithe: (2011)
Gaming and Extremism : The Radicalization of Digital Playgrounds /
Foilsithe / Cruthaithe: (2024)
Foilsithe / Cruthaithe: (2024)
Persuasive games the expressive power of videogames /
de réir: Bogost, Ian
Foilsithe / Cruthaithe: (2007)
de réir: Bogost, Ian
Foilsithe / Cruthaithe: (2007)
Video game spaces image, play, and structure in 3D game worlds /
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008)
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008)
Gaming lives in the twenty-first century literate connections /
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Unreal development kit game design cookbook over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] /
de réir: Mooney, Thomas
Foilsithe / Cruthaithe: (2012)
de réir: Mooney, Thomas
Foilsithe / Cruthaithe: (2012)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
Storyplaying : agency and narrative in video games /
de réir: Domsch, Sebastian
Foilsithe / Cruthaithe: (2013)
de réir: Domsch, Sebastian
Foilsithe / Cruthaithe: (2013)
The art of videogames
de réir: Tavinor, Grant
Foilsithe / Cruthaithe: (2009)
de réir: Tavinor, Grant
Foilsithe / Cruthaithe: (2009)
Game character creation with Blender and Unity
de réir: Totten, Chris
Foilsithe / Cruthaithe: (2012)
de réir: Totten, Chris
Foilsithe / Cruthaithe: (2012)
A casual revolution reinventing video games and their players /
de réir: Juul, Jesper, 1970-
Foilsithe / Cruthaithe: (2009)
de réir: Juul, Jesper, 1970-
Foilsithe / Cruthaithe: (2009)
Ethnographies of the videogame gender, narrative and praxis /
de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
Míreanna comhchosúla
-
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015) -
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012) -
Games, learning, and society learning and meaning in the digital age /
Foilsithe / Cruthaithe: (2012) -
Construct 2 game development by example /
de réir: Bura, John
Foilsithe / Cruthaithe: (2014) -
Gaming matters art, science, magic, and the computer game medium /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)