The gameful world : approaches, issues, applications /
Sábháilte in:
Rannpháirtithe: | Walz, Steffen P., 1973- (Eagarthóir), Deterding, Sebastian, 1978- (Eagarthóir) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge, Massachusetts ; London, England :
The MIT Press,
2014.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Míreanna comhchosúla
The well-played game a player's philosophy /
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The aesthetic of play /
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de réir: Upton, Brian, 1964-
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Creativity in context /
de réir: Amabile, Teresa
Foilsithe / Cruthaithe: (1996)
de réir: Amabile, Teresa
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Play between worlds exploring online game culture /
de réir: Taylor, T. L.
Foilsithe / Cruthaithe: (2006)
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de réir: Yaconelli, Mike
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de réir: Yaconelli, Mike
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de réir: Myers, David
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de réir: Myers, David
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Play Redux : The Form of Computer Games /
de réir: Myers, David, 1953-
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de réir: Myers, David, 1953-
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Game cultures computer games as new media /
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de réir: Dovey, Jon
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de réir: Maines, Rachel, 1950-
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de réir: Maines, Rachel, 1950-
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de réir: Pearce, Celia
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de réir: Lienhard, John H., 1930-
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de réir: Lienhard, John H., 1930-
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Knowledge, communication and creativity
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de réir: Ouellette, Marc A.
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de réir: Runco, Mark A.
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de réir: Runco, Mark A.
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de réir: Runco, Mark A.
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de réir: Runco, Mark A.
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de réir: Moeran, Brian, 1944-
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de réir: Moeran, Brian, 1944-
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de réir: Rossignol, Jim, 1978-
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de réir: Rossignol, Jim, 1978-
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Game after : a cultural study of video game afterlife /
de réir: Guins, Raiford
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de réir: Guins, Raiford
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Games, learning, and society learning and meaning in the digital age /
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Gaming essays on algorithmic culture /
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de réir: Galloway, Alexander R., 1974-
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The puzzle instinct the meaning of puzzles in human life /
de réir: Danesi, Marcel, 1946-
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de réir: Danesi, Marcel, 1946-
Foilsithe / Cruthaithe: (2002)
Games and rules : game mechanics for the "Magic Circle" /
Foilsithe / Cruthaithe: (2019)
Foilsithe / Cruthaithe: (2019)
More than a game the computer game as fictional form /
de réir: Atkins, Barry
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de réir: Atkins, Barry
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More than a game the computer game as fictional form /
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
de réir: Atkins, Barry
Foilsithe / Cruthaithe: (2003)
Darwinian creativity and memetics
de réir: Kronfeldner, Maria
Foilsithe / Cruthaithe: (2011)
de réir: Kronfeldner, Maria
Foilsithe / Cruthaithe: (2011)
Game work language, power, and computer game culture /
de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds /
de réir: Laycock, Joseph, 1980-
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de réir: Laycock, Joseph, 1980-
Foilsithe / Cruthaithe: (2015)
Synthetic worlds the business and culture of online games /
de réir: Castronova, Edward
Foilsithe / Cruthaithe: (2005)
de réir: Castronova, Edward
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Gaming at the edge : sexuality and gender at the margins of gamer culture /
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de réir: Shaw, Adrienne, 1983-
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Creative expressive activities and Asperger's syndrome social and emotional skills and positive life goals for adolescents and young adults /
de réir: Martinovich, Judith, 1955-
Foilsithe / Cruthaithe: (2005)
de réir: Martinovich, Judith, 1955-
Foilsithe / Cruthaithe: (2005)
Míreanna comhchosúla
-
The well-played game a player's philosophy /
de réir: DeKoven, Bernie, 1941-
Foilsithe / Cruthaithe: (2013) -
The aesthetic of play /
de réir: Upton, Brian, 1964-
Foilsithe / Cruthaithe: (2015) -
Creativity in context /
de réir: Amabile, Teresa
Foilsithe / Cruthaithe: (1996) -
Play between worlds exploring online game culture /
de réir: Taylor, T. L.
Foilsithe / Cruthaithe: (2006) -
Super Ideas : For youth groups /
de réir: Yaconelli, Mike
Foilsithe / Cruthaithe: (1979)