Mathematical structures for computer graphics /
Na minha lista:
Autor principal: | Janke, Steven J., 1947- (Autor) |
---|---|
Formato: | Recurso Eletrônico livro eletrônico |
Idioma: | inglês |
Publicado em: |
Hoboken, New Jersey :
Wiley,
2015.
|
Assuntos: | |
Acesso em linha: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registros relacionados
Foundations of 3D computer graphics
por: Gortler, Steven J. (Steven Jacob), 1966-
Publicado em: (2012)
por: Gortler, Steven J. (Steven Jacob), 1966-
Publicado em: (2012)
3D computer graphics /
por: Watt, Alan H., 1942-
Publicado em: (2000)
por: Watt, Alan H., 1942-
Publicado em: (2000)
Fabricated the new world of 3D printing /
por: Lipson, Hod
Publicado em: (2013)
por: Lipson, Hod
Publicado em: (2013)
KeyShot 3D rendering showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible /
por: Jo, Jei Lee
Publicado em: (2012)
por: Jo, Jei Lee
Publicado em: (2012)
Point-based graphics
Publicado em: (2007)
Publicado em: (2007)
3D printing with RepRap Cookbook : over 80 fast-paced recipes to help you create and print 3D models /
por: Salinas, Richard
Publicado em: (2014)
por: Salinas, Richard
Publicado em: (2014)
Advanced Photoshop CS4 trickery & FX
por: Burns, Stephen, 1963-
Publicado em: (2009)
por: Burns, Stephen, 1963-
Publicado em: (2009)
Direct3D rendering cookbook : 50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life /
por: Stenning, Justin
Publicado em: (2014)
por: Stenning, Justin
Publicado em: (2014)
Lumion 3D cookbook : revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations /
por: Cardoso, Ciro
Publicado em: (2014)
por: Cardoso, Ciro
Publicado em: (2014)
Mathematics for 3D game programming and computer graphics
por: Lengyel, Eric
Publicado em: (2004)
por: Lengyel, Eric
Publicado em: (2004)
Mathematics for 3D game programming and computer graphics
por: Lengyel, Eric
Publicado em: (2012)
por: Lengyel, Eric
Publicado em: (2012)
The complete guide to DAZ Studio 4 /
por: Ciccone, Paolo
Publicado em: (2013)
por: Ciccone, Paolo
Publicado em: (2013)
Mobile 3D graphics with OpenGL ES and M3G /
Publicado em: (2008)
Publicado em: (2008)
3D modeling of buildings : outstanding sites /
por: Héno, Raphaële, et al.
Publicado em: (2014)
por: Héno, Raphaële, et al.
Publicado em: (2014)
Computer graphics : mathematical first steps /
por: Egerton, P. A. (Patricia A.)
Publicado em: (1999)
por: Egerton, P. A. (Patricia A.)
Publicado em: (1999)
Mobile graphics 3D SoC from algorithm to chip /
Publicado em: (2010)
Publicado em: (2010)
Secrets of ZBrush experts tips, techniques, and insights for users of all abilities /
por: Wise, Daryl
Publicado em: (2012)
por: Wise, Daryl
Publicado em: (2012)
ZBrush professional tips and techniques
por: Gaboury, Paul R.
Publicado em: (2012)
por: Gaboury, Paul R.
Publicado em: (2012)
Building 3D models with modo 701 /
por: Jimenez Garcia, Juan
Publicado em: (2013)
por: Jimenez Garcia, Juan
Publicado em: (2013)
Architectural design with SketchUp : 3d modeling, extensions, bim, rendering, making and scripting /
por: Schreyer, Alexander (Alexander C.)
Publicado em: (2016)
por: Schreyer, Alexander (Alexander C.)
Publicado em: (2016)
Papervision3D essentials create interactive Papervision3D applications with stunning effects and powerful animations /
por: Winder, Jeff
Publicado em: (2009)
por: Winder, Jeff
Publicado em: (2009)
Mastering digital 2D and 3D art
por: Pardew, Les
Publicado em: (2005)
por: Pardew, Les
Publicado em: (2005)
Blender 3D 2.49 architecture, buildings, and scenery /
por: Brito, Allan
Publicado em: (2010)
por: Brito, Allan
Publicado em: (2010)
3D game art f/x & design /
por: Ahearn, Luke
Publicado em: (2001)
por: Ahearn, Luke
Publicado em: (2001)
Focus on 2D in direct3D
por: Pazera, Ernest
Publicado em: (2002)
por: Pazera, Ernest
Publicado em: (2002)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
por: Kerger, Felix
Publicado em: (2010)
por: Kerger, Felix
Publicado em: (2010)
Professional WebGL programming developing 3D graphics for the web /
por: Anyuru, Andreas
Publicado em: (2012)
por: Anyuru, Andreas
Publicado em: (2012)
Mastering Blender
por: Mullen, Tony, 1971-
Publicado em: (2009)
por: Mullen, Tony, 1971-
Publicado em: (2009)
Blender 2.5 hotshot challenging and fun projects that will push your Blender skills to the limit /
por: Herreño, John E.
Publicado em: (2011)
por: Herreño, John E.
Publicado em: (2011)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
por: Brito, Allan
Publicado em: (2009)
por: Brito, Allan
Publicado em: (2009)
Computer graphics
Publicado em: (2011)
Publicado em: (2011)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
por: Feinstein, Doron
Publicado em: (2013)
por: Feinstein, Doron
Publicado em: (2013)
High resolution 3D nanoimprint technology template fabrication, application in Fabry-Perot-filter-based nanospectrometers /
por: Wang, Xiaolin
Publicado em: (2011)
por: Wang, Xiaolin
Publicado em: (2011)
Cinema 4D R10 handbook
por: Call, Anson
Publicado em: (2007)
por: Call, Anson
Publicado em: (2007)
Cinema 4D R13 cookbook elevate your art to the fourth dimension with Cinema 4D /
por: Szabo, Michael
Publicado em: (2012)
por: Szabo, Michael
Publicado em: (2012)
Bounce, tumble, and splash! simulating the physical world with Blender 3D /
por: Mullen, Tony, 1971-
Publicado em: (2008)
por: Mullen, Tony, 1971-
Publicado em: (2008)
3D imaging theory, technology and applications /
Publicado em: (2009)
Publicado em: (2009)
Model-based visual tracking the OpenTL framework /
por: Panin, Giorgio, 1974-
Publicado em: (2011)
por: Panin, Giorgio, 1974-
Publicado em: (2011)
Mental ray for Maya, 3ds max, and XSI a 3d artist's guide to rendering /
por: Livny, Boaz
Publicado em: (2008)
por: Livny, Boaz
Publicado em: (2008)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
por: McCallum, M. D.
Publicado em: (2011)
por: McCallum, M. D.
Publicado em: (2011)
Registros relacionados
-
Foundations of 3D computer graphics
por: Gortler, Steven J. (Steven Jacob), 1966-
Publicado em: (2012) -
3D computer graphics /
por: Watt, Alan H., 1942-
Publicado em: (2000) -
Fabricated the new world of 3D printing /
por: Lipson, Hod
Publicado em: (2013) -
KeyShot 3D rendering showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible /
por: Jo, Jei Lee
Publicado em: (2012) -
Point-based graphics
Publicado em: (2007)