Mathematical structures for computer graphics /
Sábháilte in:
Príomhchruthaitheoir: | Janke, Steven J., 1947- (Údar) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Hoboken, New Jersey :
Wiley,
2015.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
Fabricated the new world of 3D printing /
de réir: Lipson, Hod
Foilsithe / Cruthaithe: (2013)
de réir: Lipson, Hod
Foilsithe / Cruthaithe: (2013)
KeyShot 3D rendering showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible /
de réir: Jo, Jei Lee
Foilsithe / Cruthaithe: (2012)
de réir: Jo, Jei Lee
Foilsithe / Cruthaithe: (2012)
Point-based graphics
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
3D printing with RepRap Cookbook : over 80 fast-paced recipes to help you create and print 3D models /
de réir: Salinas, Richard
Foilsithe / Cruthaithe: (2014)
de réir: Salinas, Richard
Foilsithe / Cruthaithe: (2014)
Advanced Photoshop CS4 trickery & FX
de réir: Burns, Stephen, 1963-
Foilsithe / Cruthaithe: (2009)
de réir: Burns, Stephen, 1963-
Foilsithe / Cruthaithe: (2009)
Direct3D rendering cookbook : 50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life /
de réir: Stenning, Justin
Foilsithe / Cruthaithe: (2014)
de réir: Stenning, Justin
Foilsithe / Cruthaithe: (2014)
Lumion 3D cookbook : revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations /
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2014)
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2014)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
The complete guide to DAZ Studio 4 /
de réir: Ciccone, Paolo
Foilsithe / Cruthaithe: (2013)
de réir: Ciccone, Paolo
Foilsithe / Cruthaithe: (2013)
Computer graphics : mathematical first steps /
de réir: Egerton, P. A. (Patricia A.)
Foilsithe / Cruthaithe: (1999)
de réir: Egerton, P. A. (Patricia A.)
Foilsithe / Cruthaithe: (1999)
Mobile 3D graphics with OpenGL ES and M3G /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
3D modeling of buildings : outstanding sites /
de réir: Héno, Raphaële, et al.
Foilsithe / Cruthaithe: (2014)
de réir: Héno, Raphaële, et al.
Foilsithe / Cruthaithe: (2014)
Mobile graphics 3D SoC from algorithm to chip /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
ZBrush professional tips and techniques
de réir: Gaboury, Paul R.
Foilsithe / Cruthaithe: (2012)
de réir: Gaboury, Paul R.
Foilsithe / Cruthaithe: (2012)
Secrets of ZBrush experts tips, techniques, and insights for users of all abilities /
de réir: Wise, Daryl
Foilsithe / Cruthaithe: (2012)
de réir: Wise, Daryl
Foilsithe / Cruthaithe: (2012)
Building 3D models with modo 701 /
de réir: Jimenez Garcia, Juan
Foilsithe / Cruthaithe: (2013)
de réir: Jimenez Garcia, Juan
Foilsithe / Cruthaithe: (2013)
Architectural design with SketchUp : 3d modeling, extensions, bim, rendering, making and scripting /
de réir: Schreyer, Alexander (Alexander C.)
Foilsithe / Cruthaithe: (2016)
de réir: Schreyer, Alexander (Alexander C.)
Foilsithe / Cruthaithe: (2016)
Papervision3D essentials create interactive Papervision3D applications with stunning effects and powerful animations /
de réir: Winder, Jeff
Foilsithe / Cruthaithe: (2009)
de réir: Winder, Jeff
Foilsithe / Cruthaithe: (2009)
Mastering digital 2D and 3D art
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
Blender 3D 2.49 architecture, buildings, and scenery /
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2010)
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2010)
Focus on 2D in direct3D
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
3D game art f/x & design /
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
Professional WebGL programming developing 3D graphics for the web /
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
Computer graphics
Foilsithe / Cruthaithe: (2011)
Foilsithe / Cruthaithe: (2011)
Mastering Blender
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2009)
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2009)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2009)
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2009)
Blender 2.5 hotshot challenging and fun projects that will push your Blender skills to the limit /
de réir: Herreño, John E.
Foilsithe / Cruthaithe: (2011)
de réir: Herreño, John E.
Foilsithe / Cruthaithe: (2011)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
de réir: Feinstein, Doron
Foilsithe / Cruthaithe: (2013)
de réir: Feinstein, Doron
Foilsithe / Cruthaithe: (2013)
High resolution 3D nanoimprint technology template fabrication, application in Fabry-Perot-filter-based nanospectrometers /
de réir: Wang, Xiaolin
Foilsithe / Cruthaithe: (2011)
de réir: Wang, Xiaolin
Foilsithe / Cruthaithe: (2011)
Cinema 4D R10 handbook
de réir: Call, Anson
Foilsithe / Cruthaithe: (2007)
de réir: Call, Anson
Foilsithe / Cruthaithe: (2007)
Cinema 4D R13 cookbook elevate your art to the fourth dimension with Cinema 4D /
de réir: Szabo, Michael
Foilsithe / Cruthaithe: (2012)
de réir: Szabo, Michael
Foilsithe / Cruthaithe: (2012)
Bounce, tumble, and splash! simulating the physical world with Blender 3D /
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2008)
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2008)
3D imaging theory, technology and applications /
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Model-based visual tracking the OpenTL framework /
de réir: Panin, Giorgio, 1974-
Foilsithe / Cruthaithe: (2011)
de réir: Panin, Giorgio, 1974-
Foilsithe / Cruthaithe: (2011)
Mental ray for Maya, 3ds max, and XSI a 3d artist's guide to rendering /
de réir: Livny, Boaz
Foilsithe / Cruthaithe: (2008)
de réir: Livny, Boaz
Foilsithe / Cruthaithe: (2008)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
Míreanna comhchosúla
-
Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012) -
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000) -
Fabricated the new world of 3D printing /
de réir: Lipson, Hod
Foilsithe / Cruthaithe: (2013) -
KeyShot 3D rendering showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible /
de réir: Jo, Jei Lee
Foilsithe / Cruthaithe: (2012) -
Point-based graphics
Foilsithe / Cruthaithe: (2007)