Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
Sábháilte in:
Príomhchruthaitheoir: | Wittayabundit, Jate (Údar) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham, England :
[Packt] Publishing,
2014.
|
Sraith: | Cool projects the will push your skills to the limit
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
Practical game development with unity and blender /
de réir: Thorn, Alan
Foilsithe / Cruthaithe: (2015)
de réir: Thorn, Alan
Foilsithe / Cruthaithe: (2015)
Awesome 3D game development no programming required /
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
3D game art f/x & design /
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
de réir: Finnegan, Thomas
Foilsithe / Cruthaithe: (2013)
de réir: Finnegan, Thomas
Foilsithe / Cruthaithe: (2013)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
The gmax handbook
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2003)
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2003)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
de réir: Gerasimov, Volodymyr
Foilsithe / Cruthaithe: (2012)
de réir: Gerasimov, Volodymyr
Foilsithe / Cruthaithe: (2012)
Beginning Direct3D game programming
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009)
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009)
Unity 3 game development hotshot eight projects specifically designed to exploit Unity's full potential /
de réir: Wittayabundit, Jate
Foilsithe / Cruthaithe: (2011)
de réir: Wittayabundit, Jate
Foilsithe / Cruthaithe: (2011)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
Video game spaces image, play, and structure in 3D game worlds /
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008)
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
de réir: Lang, Christophe
Foilsithe / Cruthaithe: (2011)
de réir: Lang, Christophe
Foilsithe / Cruthaithe: (2011)
Game engine toolset development
de réir: Wihlidal, Graham
Foilsithe / Cruthaithe: (2006)
de réir: Wihlidal, Graham
Foilsithe / Cruthaithe: (2006)
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
Real-time 3D terrain engines using C++ and and DirectX 9
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
de réir: Feinstein, Doron
Foilsithe / Cruthaithe: (2013)
de réir: Feinstein, Doron
Foilsithe / Cruthaithe: (2013)
ShaderX3 advanced rendering with DirectX and OpenGL /
Foilsithe / Cruthaithe: (2005)
Foilsithe / Cruthaithe: (2005)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
Game character development
de réir: Ward, Antony
Foilsithe / Cruthaithe: (2008)
de réir: Ward, Antony
Foilsithe / Cruthaithe: (2008)
3D displays
de réir: Lueder, Ernst, 1932-
Foilsithe / Cruthaithe: (2012)
de réir: Lueder, Ernst, 1932-
Foilsithe / Cruthaithe: (2012)
Augmented reality an emerging technologies guide to AR /
de réir: Kipper, Gregory
Foilsithe / Cruthaithe: (2012)
de réir: Kipper, Gregory
Foilsithe / Cruthaithe: (2012)
Mastering AutoCAD Civil 3D 2012
de réir: Graham, Richard
Foilsithe / Cruthaithe: (2011)
de réir: Graham, Richard
Foilsithe / Cruthaithe: (2011)
The game artist's guide to Maya
de réir: McKinley, Michael (Michael T.)
Foilsithe / Cruthaithe: (2005)
de réir: McKinley, Michael (Michael T.)
Foilsithe / Cruthaithe: (2005)
OpenSceneGraph 3.0 beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines /
de réir: Wang, Rui
Foilsithe / Cruthaithe: (2010)
de réir: Wang, Rui
Foilsithe / Cruthaithe: (2010)
3D video : from capture to diffusion /
Foilsithe / Cruthaithe: (2013)
Foilsithe / Cruthaithe: (2013)
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
de réir: Sims, Aaron
Foilsithe / Cruthaithe: (2004)
de réir: Sims, Aaron
Foilsithe / Cruthaithe: (2004)
Professional WebGL programming developing 3D graphics for the web /
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
Blender 2.5 hotshot challenging and fun projects that will push your Blender skills to the limit /
de réir: Herreño, John E.
Foilsithe / Cruthaithe: (2011)
de réir: Herreño, John E.
Foilsithe / Cruthaithe: (2011)
The Carrara Studio 3 handbook
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
The MEL companion Maya scripting for 3D artists /
de réir: Stripinis, David
Foilsithe / Cruthaithe: (2003)
de réir: Stripinis, David
Foilsithe / Cruthaithe: (2003)
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
Autodesk 3ds Max 2014 bible /
de réir: Murdock, Kelly
Foilsithe / Cruthaithe: (2014)
de réir: Murdock, Kelly
Foilsithe / Cruthaithe: (2014)
Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
Point-based graphics
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Getting started with Lumion 3D /
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2013)
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2013)
Míreanna comhchosúla
-
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010) -
Practical game development with unity and blender /
de réir: Thorn, Alan
Foilsithe / Cruthaithe: (2015) -
Awesome 3D game development no programming required /
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004) -
3D game art f/x & design /
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001) -
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)