Construct 2 game development by example /
Furkejuvvon:
Váldodahkki: | Bura, John (Dahkki) |
---|---|
Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Birmingham, England :
Packt Publishing,
2014.
|
Ráidu: | Community experience distilled.
|
Fáttát: | |
Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
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Geahča maid
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Dahkki: Lerner, Josh, 1978-
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A theory of fun for game design
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Unity game development essentials
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Almmustuhtton: (2009)
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Gaming essays on algorithmic culture /
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David Perry on game design a brainstorming toolbox /
Dahkki: Perry, David
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Almmustuhtton: (2007)
Dahkki: Pardew, Les
Almmustuhtton: (2007)
Computer games learning objectives, cognitive performance and effects on development /
Almmustuhtton: (2010)
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The ethics of computer games
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Almmustuhtton: (2009)
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The game culture reader /
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Almmustuhtton: (2013)
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Almmustuhtton: (2015)
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Almmustuhtton: (2015)
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Time and space in video games : a cognitive-formalist approach /
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Almmustuhtton: (2019)
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Almmustuhtton: (2019)
Game development with Unity
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Almmustuhtton: (2012)
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Almmustuhtton: (2012)
Geahča maid
-
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
Dahkki: Subagio, Aryadi
Almmustuhtton: (2014) -
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
Dahkki: Trengrove, Ben
Almmustuhtton: (2015) -
Thinking about video games : interviews with the experts /
Dahkki: Heineman, David S.
Almmustuhtton: (2015) -
Game design essentials
Dahkki: Mitchell, Briar Lee
Almmustuhtton: (2012) -
AI and artificial life in video games
Dahkki: Lecky-Thompson, Guy W.
Almmustuhtton: (2008)