Construct 2 game development by example /
Sábháilte in:
Príomhchruthaitheoir: | Bura, John (Údar) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham, England :
Packt Publishing,
2014.
|
Sraith: | Community experience distilled.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
AI and artificial life in video games
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
Monkey game development beginner's guide : create monetized 2D games deployable to almost any platform /
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
Works of game : on the aesthetics of games and art /
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
BioShock and philosophy : irrational game, rational book /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Making democracy fun : how game design can empower citizens and transform politics /
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
Uncertainty in games
de réir: Costikyan, Greg
Foilsithe / Cruthaithe: (2013)
de réir: Costikyan, Greg
Foilsithe / Cruthaithe: (2013)
Gamestar mechanic for dummies /
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
de réir: Cordeiro, Jacob
Foilsithe / Cruthaithe: (2014)
Games, learning, and society learning and meaning in the digital age /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Videogames and agency /
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples /
de réir: DeLucas, Matthew
Foilsithe / Cruthaithe: (2014)
de réir: DeLucas, Matthew
Foilsithe / Cruthaithe: (2014)
Game development with Three.js /
de réir: Sukin, Isaac
Foilsithe / Cruthaithe: (2013)
de réir: Sukin, Isaac
Foilsithe / Cruthaithe: (2013)
Games and rules : game mechanics for the "Magic Circle" /
Foilsithe / Cruthaithe: (2019)
Foilsithe / Cruthaithe: (2019)
Introduction to game development
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Gaming matters art, science, magic, and the computer game medium /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
Early modernity and video games /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
The unauthorized Halo 2 battle guide advanced combat techniques /
de réir: Cawood, Stephen
Foilsithe / Cruthaithe: (2005)
de réir: Cawood, Stephen
Foilsithe / Cruthaithe: (2005)
Game development 2042 : the future of game design, development, and publishing /
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
Game level design
de réir: Byrne, Edward, 1975-
Foilsithe / Cruthaithe: (2005)
de réir: Byrne, Edward, 1975-
Foilsithe / Cruthaithe: (2005)
The game producers handbook
de réir: Irish, Dan
Foilsithe / Cruthaithe: (2005)
de réir: Irish, Dan
Foilsithe / Cruthaithe: (2005)
A theory of fun for game design
de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
de réir: Koster, Raph
Foilsithe / Cruthaithe: (2005)
Unity game development essentials
de réir: Goldstone, Will
Foilsithe / Cruthaithe: (2009)
de réir: Goldstone, Will
Foilsithe / Cruthaithe: (2009)
Gaming essays on algorithmic culture /
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
Unreal development kit game design cookbook over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] /
de réir: Mooney, Thomas
Foilsithe / Cruthaithe: (2012)
de réir: Mooney, Thomas
Foilsithe / Cruthaithe: (2012)
David Perry on game design a brainstorming toolbox /
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
Video game worlds working at play in the culture of Everquest /
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
Game testing all in one
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
Computer games learning objectives, cognitive performance and effects on development /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
Game character animation all in one
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2007)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2007)
Video games, crime and next-gen deviance : reorienting the debate /
Foilsithe / Cruthaithe: (2020)
Foilsithe / Cruthaithe: (2020)
Beginning game graphics
de réir: Evry, Harry J.
Foilsithe / Cruthaithe: (2005)
de réir: Evry, Harry J.
Foilsithe / Cruthaithe: (2005)
The ethics of computer games
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
Game development with Unity /
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
The game culture reader /
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit /
de réir: Sommer, Cody M.
Foilsithe / Cruthaithe: (2013)
de réir: Sommer, Cody M.
Foilsithe / Cruthaithe: (2013)
Game development with Unity
de réir: Menard, Michelle
Foilsithe / Cruthaithe: (2012)
de réir: Menard, Michelle
Foilsithe / Cruthaithe: (2012)
Time and space in video games : a cognitive-formalist approach /
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
Míreanna comhchosúla
-
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014) -
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015) -
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015) -
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012) -
AI and artificial life in video games
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)