Practical game development with unity and blender /
Zapisane w:
| 1. autor: | Thorn, Alan (Autor) |
|---|---|
| Format: | Elektroniczne E-book |
| Język: | angielski |
| Wydane: |
Boston, Massachusetts :
Cengage Learning,
2015.
|
| Hasła przedmiotowe: | |
| Dostęp online: | An electronic book accessible through the World Wide Web; click to view |
| Etykiety: |
Dodaj etykietę
Nie ma etykietki, Dołącz pierwszą etykiete!
|
Podobne zapisy
Practical game development with unity and blender /
od: Thorn, Alan
Wydane: (2015)
od: Thorn, Alan
Wydane: (2015)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
od: Creighton, Ryan Henson
Wydane: (2011)
od: Creighton, Ryan Henson
Wydane: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
od: Creighton, Ryan Henson
Wydane: (2011)
od: Creighton, Ryan Henson
Wydane: (2011)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
od: Finnegan, Thomas
Wydane: (2013)
od: Finnegan, Thomas
Wydane: (2013)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
od: Finnegan, Thomas
Wydane: (2013)
od: Finnegan, Thomas
Wydane: (2013)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
od: Gerasimov, Volodymyr
Wydane: (2012)
od: Gerasimov, Volodymyr
Wydane: (2012)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
od: Gerasimov, Volodymyr
Wydane: (2012)
od: Gerasimov, Volodymyr
Wydane: (2012)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
od: Creighton, Ryan Henson
Wydane: (2010)
od: Creighton, Ryan Henson
Wydane: (2010)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
od: Creighton, Ryan Henson
Wydane: (2010)
od: Creighton, Ryan Henson
Wydane: (2010)
Awesome 3D game development no programming required /
od: Crooks, Clayton E.
Wydane: (2004)
od: Crooks, Clayton E.
Wydane: (2004)
Awesome 3D game development no programming required /
od: Crooks, Clayton E.
Wydane: (2004)
od: Crooks, Clayton E.
Wydane: (2004)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
od: Wittayabundit, Jate
Wydane: (2014)
od: Wittayabundit, Jate
Wydane: (2014)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
od: Wittayabundit, Jate
Wydane: (2014)
od: Wittayabundit, Jate
Wydane: (2014)
Video game spaces image, play, and structure in 3D game worlds /
od: Nitsche, Michael, 1968-
Wydane: (2008)
od: Nitsche, Michael, 1968-
Wydane: (2008)
Video game spaces image, play, and structure in 3D game worlds /
od: Nitsche, Michael, 1968-
Wydane: (2008)
od: Nitsche, Michael, 1968-
Wydane: (2008)
Mathematics for 3D game programming and computer graphics
od: Lengyel, Eric
Wydane: (2004)
od: Lengyel, Eric
Wydane: (2004)
Mathematics for 3D game programming and computer graphics
od: Lengyel, Eric
Wydane: (2012)
od: Lengyel, Eric
Wydane: (2012)
Mathematics for 3D game programming and computer graphics
od: Lengyel, Eric
Wydane: (2012)
od: Lengyel, Eric
Wydane: (2012)
Mathematics for 3D game programming and computer graphics
od: Lengyel, Eric
Wydane: (2004)
od: Lengyel, Eric
Wydane: (2004)
The gmax handbook
od: Crooks, Clayton E.
Wydane: (2003)
od: Crooks, Clayton E.
Wydane: (2003)
The gmax handbook
od: Crooks, Clayton E.
Wydane: (2003)
od: Crooks, Clayton E.
Wydane: (2003)
The game artist's guide to Maya
od: McKinley, Michael (Michael T.)
Wydane: (2005)
od: McKinley, Michael (Michael T.)
Wydane: (2005)
The game artist's guide to Maya
od: McKinley, Michael (Michael T.)
Wydane: (2005)
od: McKinley, Michael (Michael T.)
Wydane: (2005)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
od: James, Sean
Wydane: (2010)
od: James, Sean
Wydane: (2010)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
od: James, Sean
Wydane: (2010)
od: James, Sean
Wydane: (2010)
3D game programming all in one
od: Finney, Kenneth C.
Wydane: (2007)
od: Finney, Kenneth C.
Wydane: (2007)
3D game programming all in one
od: Finney, Kenneth C.
Wydane: (2007)
od: Finney, Kenneth C.
Wydane: (2007)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
od: Hillar, Gastón C.
Wydane: (2009)
od: Hillar, Gastón C.
Wydane: (2009)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
od: Hillar, Gastón C.
Wydane: (2009)
od: Hillar, Gastón C.
Wydane: (2009)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
od: Feinstein, Doron
Wydane: (2013)
od: Feinstein, Doron
Wydane: (2013)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
od: Feinstein, Doron
Wydane: (2013)
od: Feinstein, Doron
Wydane: (2013)
Beginning Direct3D game programming
od: Engel, Wolfgang F.
Wydane: (2001)
od: Engel, Wolfgang F.
Wydane: (2001)
Beginning Direct3D game programming
od: Engel, Wolfgang F.
Wydane: (2001)
od: Engel, Wolfgang F.
Wydane: (2001)
Unity game development essentials
od: Goldstone, Will
Wydane: (2009)
od: Goldstone, Will
Wydane: (2009)
Unity game development essentials
od: Goldstone, Will
Wydane: (2009)
od: Goldstone, Will
Wydane: (2009)
ShaderX3 advanced rendering with DirectX and OpenGL /
Wydane: (2005)
Wydane: (2005)
ShaderX3 advanced rendering with DirectX and OpenGL /
Wydane: (2005)
Wydane: (2005)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
od: Lang, Christophe
Wydane: (2011)
od: Lang, Christophe
Wydane: (2011)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
od: Lang, Christophe
Wydane: (2011)
od: Lang, Christophe
Wydane: (2011)
Game development with Unity /
od: Menard, Michelle, i wsp.
Wydane: (2015)
od: Menard, Michelle, i wsp.
Wydane: (2015)
Podobne zapisy
-
Practical game development with unity and blender /
od: Thorn, Alan
Wydane: (2015) -
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
od: Creighton, Ryan Henson
Wydane: (2011) -
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
od: Creighton, Ryan Henson
Wydane: (2011) -
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
od: Finnegan, Thomas
Wydane: (2013) -
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
od: Finnegan, Thomas
Wydane: (2013)