Practical game development with unity and blender /
Enregistré dans:
| Auteur principal: | Thorn, Alan (Auteur) |
|---|---|
| Format: | Électronique eBook |
| Langue: | anglais |
| Publié: |
Boston, Massachusetts :
Cengage Learning,
2015.
|
| Sujets: | |
| Accès en ligne: | An electronic book accessible through the World Wide Web; click to view |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
par: Creighton, Ryan Henson
Publié: (2011)
par: Creighton, Ryan Henson
Publié: (2011)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
par: Finnegan, Thomas
Publié: (2013)
par: Finnegan, Thomas
Publié: (2013)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
par: Gerasimov, Volodymyr
Publié: (2012)
par: Gerasimov, Volodymyr
Publié: (2012)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
par: Creighton, Ryan Henson
Publié: (2010)
par: Creighton, Ryan Henson
Publié: (2010)
Awesome 3D game development no programming required /
par: Crooks, Clayton E.
Publié: (2004)
par: Crooks, Clayton E.
Publié: (2004)
Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
par: Wittayabundit, Jate
Publié: (2014)
par: Wittayabundit, Jate
Publié: (2014)
Mathematics for 3D game programming and computer graphics
par: Lengyel, Eric
Publié: (2004)
par: Lengyel, Eric
Publié: (2004)
Mathematics for 3D game programming and computer graphics
par: Lengyel, Eric
Publié: (2012)
par: Lengyel, Eric
Publié: (2012)
Video game spaces image, play, and structure in 3D game worlds /
par: Nitsche, Michael, 1968-
Publié: (2008)
par: Nitsche, Michael, 1968-
Publié: (2008)
The gmax handbook
par: Crooks, Clayton E.
Publié: (2003)
par: Crooks, Clayton E.
Publié: (2003)
The game artist's guide to Maya
par: McKinley, Michael (Michael T.)
Publié: (2005)
par: McKinley, Michael (Michael T.)
Publié: (2005)
3D game programming all in one
par: Finney, Kenneth C.
Publié: (2007)
par: Finney, Kenneth C.
Publié: (2007)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
par: James, Sean
Publié: (2010)
par: James, Sean
Publié: (2010)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
par: Hillar, Gastón C.
Publié: (2009)
par: Hillar, Gastón C.
Publié: (2009)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
par: Feinstein, Doron
Publié: (2013)
par: Feinstein, Doron
Publié: (2013)
Beginning Direct3D game programming
par: Engel, Wolfgang F.
Publié: (2001)
par: Engel, Wolfgang F.
Publié: (2001)
ShaderX3 advanced rendering with DirectX and OpenGL /
Publié: (2005)
Publié: (2005)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
par: Lang, Christophe
Publié: (2011)
par: Lang, Christophe
Publié: (2011)
Unity game development essentials
par: Goldstone, Will
Publié: (2009)
par: Goldstone, Will
Publié: (2009)
Mastering Blender
par: Mullen, Tony, 1971-
Publié: (2009)
par: Mullen, Tony, 1971-
Publié: (2009)
Game development with Unity /
par: Menard, Michelle, et autres
Publié: (2015)
par: Menard, Michelle, et autres
Publié: (2015)
Blender 3D 2.49 architecture, buildings, and scenery /
par: Brito, Allan
Publié: (2010)
par: Brito, Allan
Publié: (2010)
Creating game art for 3D engines
par: Strong, Brad
Publié: (2008)
par: Strong, Brad
Publié: (2008)
The Official Blender gamekit interactive 3D for artists /
par: Roosendaal, Ton
Publié: (2003)
par: Roosendaal, Ton
Publié: (2003)
Blender 2.5 hotshot challenging and fun projects that will push your Blender skills to the limit /
par: Herreño, John E.
Publié: (2011)
par: Herreño, John E.
Publié: (2011)
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor /
par: Vepakomma, Mythravarun
Publié: (2014)
par: Vepakomma, Mythravarun
Publié: (2014)
3D computer graphics /
par: Watt, Alan H., 1942-
Publié: (2000)
par: Watt, Alan H., 1942-
Publié: (2000)
Blender 3D architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery /
par: Brito, Allan
Publié: (2008)
par: Brito, Allan
Publié: (2008)
Blender master class a hands-on guide to modeling, sculpting, materials, and rendering /
par: Simonds, Ben
Publié: (2013)
par: Simonds, Ben
Publié: (2013)
Beginning game graphics
par: Evry, Harry J.
Publié: (2005)
par: Evry, Harry J.
Publié: (2005)
3D game art f/x & design /
par: Ahearn, Luke
Publié: (2001)
par: Ahearn, Luke
Publié: (2001)
Game engine toolset development
par: Wihlidal, Graham
Publié: (2006)
par: Wihlidal, Graham
Publié: (2006)
Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects /
par: Litster, Colin
Publié: (2011)
par: Litster, Colin
Publié: (2011)
Point-based graphics
Publié: (2007)
Publié: (2007)
Foundations of 3D computer graphics
par: Gortler, Steven J. (Steven Jacob), 1966-
Publié: (2012)
par: Gortler, Steven J. (Steven Jacob), 1966-
Publié: (2012)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
par: Brito, Allan
Publié: (2009)
par: Brito, Allan
Publié: (2009)
Introduction to game development
Publié: (2009)
Publié: (2009)
Real-time 3D terrain engines using C++ and and DirectX 9
par: Snook, Greg (Gregory)
Publié: (2003)
par: Snook, Greg (Gregory)
Publié: (2003)
3D online multimedia & games processing, transmission and visualization /
Publié: (2008)
Publié: (2008)
Blender 2.5 character animation cookbook 50 great recipes for giving soul to your characters by building high-quality rigs and understanding the principles of movement /
par: Vasconcelos, Virgilio
Publié: (2011)
par: Vasconcelos, Virgilio
Publié: (2011)
Documents similaires
-
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
par: Creighton, Ryan Henson
Publié: (2011) -
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
par: Finnegan, Thomas
Publié: (2013) -
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
par: Gerasimov, Volodymyr
Publié: (2012) -
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
par: Creighton, Ryan Henson
Publié: (2010) -
Awesome 3D game development no programming required /
par: Crooks, Clayton E.
Publié: (2004)