Gamestar mechanic for dummies /
Sábháilte in:
Príomhchruthaitheoir: | Cordeiro, Jacob (Údar) |
---|---|
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Hoboken, New Jersey :
John Wiley & Sons,
2014.
|
Sraith: | --For dummies.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Videogames and agency /
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023)
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014)
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015)
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015)
Making democracy fun : how game design can empower citizens and transform politics /
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)
BioShock and philosophy : irrational game, rational book /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Construct 2 game development by example /
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
de réir: Bura, John
Foilsithe / Cruthaithe: (2014)
AI and artificial life in video games
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
de réir: Lecky-Thompson, Guy W.
Foilsithe / Cruthaithe: (2008)
Game design essentials
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
de réir: Mitchell, Briar Lee
Foilsithe / Cruthaithe: (2012)
Games, learning, and society learning and meaning in the digital age /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit /
de réir: Sommer, Cody M.
Foilsithe / Cruthaithe: (2013)
de réir: Sommer, Cody M.
Foilsithe / Cruthaithe: (2013)
Playful identities : the ludification of digital media cultures /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
Playful identities : the ludification of digital media cultures /
Foilsithe / Cruthaithe: (2015)
Foilsithe / Cruthaithe: (2015)
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples /
de réir: DeLucas, Matthew
Foilsithe / Cruthaithe: (2014)
de réir: DeLucas, Matthew
Foilsithe / Cruthaithe: (2014)
Early modernity and video games /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
Works of game : on the aesthetics of games and art /
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
de réir: Sharp, John, 1967-
Foilsithe / Cruthaithe: (2015)
Gaming matters art, science, magic, and the computer game medium /
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
de réir: Ruggill, Judd Ethan
Foilsithe / Cruthaithe: (2011)
Monkey game development beginner's guide : create monetized 2D games deployable to almost any platform /
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
de réir: Hartlef, Michael
Foilsithe / Cruthaithe: (2012)
David Perry on game design a brainstorming toolbox /
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
de réir: Perry, David
Foilsithe / Cruthaithe: (2009)
Ethnographies of the videogame gender, narrative and praxis /
de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
de réir: Thornham, Helen
Foilsithe / Cruthaithe: (2011)
Video game worlds working at play in the culture of Everquest /
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
de réir: Rowlands, Timothy
Foilsithe / Cruthaithe: (2012)
Virtual ascendance : video games and the remaking of reality /
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
de réir: Griffiths, Devin C.
Foilsithe / Cruthaithe: (2013)
Video games, crime and next-gen deviance : reorienting the debate /
Foilsithe / Cruthaithe: (2020)
Foilsithe / Cruthaithe: (2020)
Gaming essays on algorithmic culture /
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
de réir: Galloway, Alexander R., 1974-
Foilsithe / Cruthaithe: (2006)
Before the crash early video game history /
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
The art of videogames
de réir: Tavinor, Grant
Foilsithe / Cruthaithe: (2009)
de réir: Tavinor, Grant
Foilsithe / Cruthaithe: (2009)
Cheating gaining advantage in videogames /
de réir: Consalvo, Mia, 1969-
Foilsithe / Cruthaithe: (2007)
de réir: Consalvo, Mia, 1969-
Foilsithe / Cruthaithe: (2007)
Gameplay mode war, simulation, and technoculture /
de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
de réir: Crogan, Patrick
Foilsithe / Cruthaithe: (2011)
Time and space in video games : a cognitive-formalist approach /
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
de réir: Alvarez Igarzabal, Federico
Foilsithe / Cruthaithe: (2019)
Game development 2042 : the future of game design, development, and publishing /
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
de réir: Fields, Tim
Foilsithe / Cruthaithe: (2023)
Silent hill the terror engine /
de réir: Perron, Bernard
Foilsithe / Cruthaithe: (2012)
de réir: Perron, Bernard
Foilsithe / Cruthaithe: (2012)
The ethics of computer games
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2009)
Codename revolution the Nintendo WII platform /
de réir: Jones, Steven E., 1959-
Foilsithe / Cruthaithe: (2012)
de réir: Jones, Steven E., 1959-
Foilsithe / Cruthaithe: (2012)
Beyond choices : the design of ethical gameplay /
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2013)
de réir: Sicart, Miguel, 1978-
Foilsithe / Cruthaithe: (2013)
Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages /
de réir: Neiburger, Eli
Foilsithe / Cruthaithe: (2007)
de réir: Neiburger, Eli
Foilsithe / Cruthaithe: (2007)
The game culture reader /
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
de réir: Ouellette, Marc A.
Foilsithe / Cruthaithe: (2013)
Gaming lives in the twenty-first century literate connections /
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Visual digital culture surface play and spectacle in new media genres /
de réir: Darley, Andrew
Foilsithe / Cruthaithe: (2000)
de réir: Darley, Andrew
Foilsithe / Cruthaithe: (2000)
Videogames and education
de réir: Brown, Harry J. (Harry John), 1972-
Foilsithe / Cruthaithe: (2008)
de réir: Brown, Harry J. (Harry John), 1972-
Foilsithe / Cruthaithe: (2008)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
Míreanna comhchosúla
-
Videogames and agency /
de réir: Bodi, Bettina
Foilsithe / Cruthaithe: (2023) -
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 /
de réir: Subagio, Aryadi
Foilsithe / Cruthaithe: (2014) -
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D /
de réir: Trengrove, Ben
Foilsithe / Cruthaithe: (2015) -
Thinking about video games : interviews with the experts /
de réir: Heineman, David S.
Foilsithe / Cruthaithe: (2015) -
Making democracy fun : how game design can empower citizens and transform politics /
de réir: Lerner, Josh, 1978-
Foilsithe / Cruthaithe: (2014)