Getting started with clickteam fusion : create compelling 2D games using clickteam fusion /
Sábháilte in:
Príomhchruthaitheoir: | Brunner, Jürgen (Údar) |
---|---|
Rannpháirtithe: | Harkness, John Michael (Dearthóir an chlúdaigh) |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham, England :
Packt Publishing,
2014.
|
Sraith: | Community experience distilled.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Getting started with Game Maker
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2009)
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2009)
Slick2D game development /
de réir: Bevilacqua, Jacob
Foilsithe / Cruthaithe: (2013)
de réir: Bevilacqua, Jacob
Foilsithe / Cruthaithe: (2013)
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit /
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
XNA 4 3D game development by example beginner's guide /
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
Introduction to game development
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Game testing all in one
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
de réir: Mohov, Sergey
Foilsithe / Cruthaithe: (2013)
de réir: Mohov, Sergey
Foilsithe / Cruthaithe: (2013)
Level up! : the guide to great video game design /
de réir: Rogers, Scott
Foilsithe / Cruthaithe: (2014)
de réir: Rogers, Scott
Foilsithe / Cruthaithe: (2014)
Linux Game Programming
de réir: Baker, Steve
Foilsithe / Cruthaithe: (2001)
de réir: Baker, Steve
Foilsithe / Cruthaithe: (2001)
Beginning game programming
de réir: Harbour, Jonathan
Foilsithe / Cruthaithe: (2005)
de réir: Harbour, Jonathan
Foilsithe / Cruthaithe: (2005)
Game design for teens
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2004)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2004)
MUD game programming
de réir: Penton, Ron
Foilsithe / Cruthaithe: (2004)
de réir: Penton, Ron
Foilsithe / Cruthaithe: (2004)
Game coding complete
de réir: McShaffry, Mike
Foilsithe / Cruthaithe: (2009)
de réir: McShaffry, Mike
Foilsithe / Cruthaithe: (2009)
Developing serious games
de réir: Bergeron, Bryan P.
Foilsithe / Cruthaithe: (2006)
de réir: Bergeron, Bryan P.
Foilsithe / Cruthaithe: (2006)
Game scripting mastery
de réir: Varanese, Alex
Foilsithe / Cruthaithe: (2003)
de réir: Varanese, Alex
Foilsithe / Cruthaithe: (2003)
Game programming for teens
de réir: Sethi, Maneesh
Foilsithe / Cruthaithe: (2003)
de réir: Sethi, Maneesh
Foilsithe / Cruthaithe: (2003)
Game coding complete
de réir: McShaffry, Mike
Foilsithe / Cruthaithe: (2013)
de réir: McShaffry, Mike
Foilsithe / Cruthaithe: (2013)
Computer games learning objectives, cognitive performance and effects on development /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
AI techniques for game programmers
de réir: Buckland, Mat
Foilsithe / Cruthaithe: (2002)
de réir: Buckland, Mat
Foilsithe / Cruthaithe: (2002)
Collaborative online game creation
de réir: Swamy, Nanu
Foilsithe / Cruthaithe: (2009)
de réir: Swamy, Nanu
Foilsithe / Cruthaithe: (2009)
Starling game development essentials /
de réir: Bose, Juwal
Foilsithe / Cruthaithe: (2013)
de réir: Bose, Juwal
Foilsithe / Cruthaithe: (2013)
Game development with SlimDX /
de réir: Fontanini, Michael
Foilsithe / Cruthaithe: (2013)
de réir: Fontanini, Michael
Foilsithe / Cruthaithe: (2013)
Build a game with UDK /
de réir: Sholler, Geoff
Foilsithe / Cruthaithe: (2013)
de réir: Sholler, Geoff
Foilsithe / Cruthaithe: (2013)
Mobile game design essentials /
de réir: Scolastici, Claudio
Foilsithe / Cruthaithe: (2013)
de réir: Scolastici, Claudio
Foilsithe / Cruthaithe: (2013)
Programming believable characters for computer games
de réir: Baillie-de Byl, Penny
Foilsithe / Cruthaithe: (2004)
de réir: Baillie-de Byl, Penny
Foilsithe / Cruthaithe: (2004)
Game programming with Python, Lua, and Ruby
de réir: Gutschmidt, Tom
Foilsithe / Cruthaithe: (2004)
de réir: Gutschmidt, Tom
Foilsithe / Cruthaithe: (2004)
Retro game programming unleashed for the masses.
Foilsithe / Cruthaithe: (2005)
Foilsithe / Cruthaithe: (2005)
Mastering UDK game development hotshot
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
The game jam survival guide build a game in one crazy weekend and survive to tell the tale! /
de réir: Kaitila, Christer
Foilsithe / Cruthaithe: (2012)
de réir: Kaitila, Christer
Foilsithe / Cruthaithe: (2012)
ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects /
de réir: Scherer, Manual
Foilsithe / Cruthaithe: (2011)
de réir: Scherer, Manual
Foilsithe / Cruthaithe: (2011)
Macromedia Flash MX 2004 game programming
de réir: Murray, Craig S.
Foilsithe / Cruthaithe: (2003)
de réir: Murray, Craig S.
Foilsithe / Cruthaithe: (2003)
Real-time cinematography for games
de réir: Hawkins, Brian (Brian M.)
Foilsithe / Cruthaithe: (2005)
de réir: Hawkins, Brian (Brian M.)
Foilsithe / Cruthaithe: (2005)
Learning game physics with Bullet Physics and OpenGL /
de réir: Dickinson, Chris
Foilsithe / Cruthaithe: (2013)
de réir: Dickinson, Chris
Foilsithe / Cruthaithe: (2013)
The game asset pipeline
de réir: Carter, Ben, 1979-
Foilsithe / Cruthaithe: (2004)
de réir: Carter, Ben, 1979-
Foilsithe / Cruthaithe: (2004)
Getting started with Unity /
de réir: Felicia, Patrick
Foilsithe / Cruthaithe: (2013)
de réir: Felicia, Patrick
Foilsithe / Cruthaithe: (2013)
Game development with Unity /
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
CryENGINE 3 game development eginner's guide /
de réir: Tracy, Sean
Foilsithe / Cruthaithe: (2012)
de réir: Tracy, Sean
Foilsithe / Cruthaithe: (2012)
CryENGINE game programming with C++, C#, and Lua /
de réir: Lundgren, Filip
Foilsithe / Cruthaithe: (2013)
de réir: Lundgren, Filip
Foilsithe / Cruthaithe: (2013)
Gaming the system : designing with Gamestar mechanic /
de réir: Tekinbaş, Katie Salen
Foilsithe / Cruthaithe: (2014)
de réir: Tekinbaş, Katie Salen
Foilsithe / Cruthaithe: (2014)
Míreanna comhchosúla
-
Getting started with Game Maker
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2009) -
Slick2D game development /
de réir: Bevilacqua, Jacob
Foilsithe / Cruthaithe: (2013) -
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008) -
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit /
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013) -
XNA 4 3D game development by example beginner's guide /
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)