Source SDK game development essentials : develop engaging and immersive mods with source SDK /
Spremljeno u:
| Glavni autor: | Bernier, Brett |
|---|---|
| Daljnji autori: | Mogre, Suresh |
| Format: | Elektronički e-knjiga |
| Jezik: | engleski |
| Izdano: |
Birmingham, England :
Packt Publishing Ltd,
2014.
|
| Serija: | Community experience distilled
|
| Teme: | |
| Online pristup: | An electronic book accessible through the World Wide Web; click to view |
| Oznake: |
Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
|
Slični predmeti
Source SDK game development essentials : develop engaging and immersive mods with source SDK /
od: Bernier, Brett
Izdano: (2014)
od: Bernier, Brett
Izdano: (2014)
Game character animation all in one
od: Pardew, Les
Izdano: (2007)
od: Pardew, Les
Izdano: (2007)
Game character animation all in one
od: Pardew, Les
Izdano: (2007)
od: Pardew, Les
Izdano: (2007)
3ds max 6 essentials a real-world approach /
od: Kalwick, David J.
Izdano: (2004)
od: Kalwick, David J.
Izdano: (2004)
3ds max 6 essentials a real-world approach /
od: Kalwick, David J.
Izdano: (2004)
od: Kalwick, David J.
Izdano: (2004)
The game artist's guide to Maya
od: McKinley, Michael (Michael T.)
Izdano: (2005)
od: McKinley, Michael (Michael T.)
Izdano: (2005)
The game artist's guide to Maya
od: McKinley, Michael (Michael T.)
Izdano: (2005)
od: McKinley, Michael (Michael T.)
Izdano: (2005)
Thinking animation bridging the gap between 2D and CG /
od: Jones, Angie
Izdano: (2007)
od: Jones, Angie
Izdano: (2007)
3ds max 6 animation and visual effects techniques
od: Kennedy, Sanford, 1943-
Izdano: (2003)
od: Kennedy, Sanford, 1943-
Izdano: (2003)
3ds Max speed modeling for 3D artists
od: Mooney, Thomas
Izdano: (2012)
od: Mooney, Thomas
Izdano: (2012)
3ds max 6 animation and visual effects techniques
od: Kennedy, Sanford, 1943-
Izdano: (2003)
od: Kennedy, Sanford, 1943-
Izdano: (2003)
Thinking animation bridging the gap between 2D and CG /
od: Jones, Angie
Izdano: (2007)
od: Jones, Angie
Izdano: (2007)
3ds Max speed modeling for 3D artists
od: Mooney, Thomas
Izdano: (2012)
od: Mooney, Thomas
Izdano: (2012)
Beginning game programming with Flash
od: Prayaga, Lakshmi
Izdano: (2008)
od: Prayaga, Lakshmi
Izdano: (2008)
Beginning game programming with Flash
od: Prayaga, Lakshmi
Izdano: (2008)
od: Prayaga, Lakshmi
Izdano: (2008)
Adobe Flash Professional CS6 digital classroom /
od: Gerantabee, Fred
Izdano: (2012)
od: Gerantabee, Fred
Izdano: (2012)
Adobe Flash Professional CS6 digital classroom /
od: Gerantabee, Fred
Izdano: (2012)
od: Gerantabee, Fred
Izdano: (2012)
Autodesk maya 2014 essentials /
od: Naas, Paul
Izdano: (2013)
od: Naas, Paul
Izdano: (2013)
Autodesk maya 2014 essentials /
od: Naas, Paul
Izdano: (2013)
od: Naas, Paul
Izdano: (2013)
Beginning illustration and storyboarding for games
od: Pardew, Les
Izdano: (2005)
od: Pardew, Les
Izdano: (2005)
Beginning illustration and storyboarding for games
od: Pardew, Les
Izdano: (2005)
od: Pardew, Les
Izdano: (2005)
Poser 6 revealed the official guide /
od: Murdock, Kelly L.
Izdano: (2005)
od: Murdock, Kelly L.
Izdano: (2005)
Maya plugin power
od: Smith, Mark Jennings
Izdano: (2008)
od: Smith, Mark Jennings
Izdano: (2008)
Mastering Autodesk Maya 2012
od: Palamar, Todd
Izdano: (2012)
od: Palamar, Todd
Izdano: (2012)
Introducing Autodesk Maya
od: Derakhshani, Dariush
Izdano: (2013)
od: Derakhshani, Dariush
Izdano: (2013)
Mastering Autodesk Maya 2011
od: Keller, Eric
Izdano: (2010)
od: Keller, Eric
Izdano: (2010)
Blender Cycles : lighting and rendering cookbook /
od: Iraci, Bernardo
Izdano: (2013)
od: Iraci, Bernardo
Izdano: (2013)
Introducing Autodesk Maya
od: Derakhshani, Dariush
Izdano: (2013)
od: Derakhshani, Dariush
Izdano: (2013)
Maya plugin power
od: Smith, Mark Jennings
Izdano: (2008)
od: Smith, Mark Jennings
Izdano: (2008)
Mastering Autodesk Maya 2011
od: Keller, Eric
Izdano: (2010)
od: Keller, Eric
Izdano: (2010)
Mastering Autodesk Maya 2012
od: Palamar, Todd
Izdano: (2012)
od: Palamar, Todd
Izdano: (2012)
Poser 6 revealed the official guide /
od: Murdock, Kelly L.
Izdano: (2005)
od: Murdock, Kelly L.
Izdano: (2005)
Blender Cycles : lighting and rendering cookbook /
od: Iraci, Bernardo
Izdano: (2013)
od: Iraci, Bernardo
Izdano: (2013)
Cloth modeling and animation
Izdano: (2000)
Izdano: (2000)
Cloth modeling and animation
Izdano: (2000)
Izdano: (2000)
Lightning fast animation in Element 3D /
od: Audronis, Ty
Izdano: (2014)
od: Audronis, Ty
Izdano: (2014)
Lightning fast animation in Element 3D /
od: Audronis, Ty
Izdano: (2014)
od: Audronis, Ty
Izdano: (2014)
Apple motion 5 cookbook over 110 recipes to build simple and complex motion graphics in the blink of an eye /
od: Harauz, Nick
Izdano: (2013)
od: Harauz, Nick
Izdano: (2013)
Apple motion 5 cookbook over 110 recipes to build simple and complex motion graphics in the blink of an eye /
od: Harauz, Nick
Izdano: (2013)
od: Harauz, Nick
Izdano: (2013)
Flash 10 multiplayer game essentials create exciting real-time multiplayer games using Flash /
od: Hirematada, Prashanth
Izdano: (2010)
od: Hirematada, Prashanth
Izdano: (2010)
Slični predmeti
-
Source SDK game development essentials : develop engaging and immersive mods with source SDK /
od: Bernier, Brett
Izdano: (2014) -
Game character animation all in one
od: Pardew, Les
Izdano: (2007) -
Game character animation all in one
od: Pardew, Les
Izdano: (2007) -
3ds max 6 essentials a real-world approach /
od: Kalwick, David J.
Izdano: (2004) -
3ds max 6 essentials a real-world approach /
od: Kalwick, David J.
Izdano: (2004)