CryENGINE game programming with C++, C#, and Lua /
Na minha lista:
Autor principal: | Lundgren, Filip |
---|---|
Outros Autores: | Pearce-Authers, Ruan |
Formato: | Recurso Electrónico livro electrónico |
Idioma: | inglês |
Publicado em: |
Birmingham :
Packt Publishing,
2013.
|
Assuntos: | |
Acesso em linha: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registos relacionados
CryENGINE 3 game development eginner's guide /
Por: Tracy, Sean
Publicado em: (2012)
Por: Tracy, Sean
Publicado em: (2012)
Game programming with Python, Lua, and Ruby
Por: Gutschmidt, Tom
Publicado em: (2004)
Por: Gutschmidt, Tom
Publicado em: (2004)
Mastering CryENGINE : use CryENGINE at a professional level and master the engine's features to build AAA quality games /
Por: Gundlach, Sascha, et al.
Publicado em: (2014)
Por: Gundlach, Sascha, et al.
Publicado em: (2014)
Löve for lua game programming /
Por: Akinlaja, Darmie
Publicado em: (2013)
Por: Akinlaja, Darmie
Publicado em: (2013)
CryENGINE 3 cookbook over 90 recipes written by Crytek developers for creating third-generation real-time games /
Por: Tracy, Dan
Publicado em: (2011)
Por: Tracy, Dan
Publicado em: (2011)
Linux Game Programming
Por: Baker, Steve
Publicado em: (2001)
Por: Baker, Steve
Publicado em: (2001)
Beginning game programming
Por: Harbour, Jonathan
Publicado em: (2005)
Por: Harbour, Jonathan
Publicado em: (2005)
Game programming for teens
Por: Sethi, Maneesh
Publicado em: (2003)
Por: Sethi, Maneesh
Publicado em: (2003)
MUD game programming
Por: Penton, Ron
Publicado em: (2004)
Por: Penton, Ron
Publicado em: (2004)
C# game programming for serious game creation /
Por: Schuller, Daniel
Publicado em: (2011)
Por: Schuller, Daniel
Publicado em: (2011)
Retro game programming unleashed for the masses.
Publicado em: (2005)
Publicado em: (2005)
Game development with Unity /
Por: Menard, Michelle, et al.
Publicado em: (2015)
Por: Menard, Michelle, et al.
Publicado em: (2015)
Programming believable characters for computer games
Por: Baillie-de Byl, Penny
Publicado em: (2004)
Por: Baillie-de Byl, Penny
Publicado em: (2004)
Macromedia Flash MX 2004 game programming
Por: Murray, Craig S.
Publicado em: (2003)
Por: Murray, Craig S.
Publicado em: (2003)
Unity multiplayer games /
Por: Stagner, Alan R.
Publicado em: (2013)
Por: Stagner, Alan R.
Publicado em: (2013)
HTML5 game development with GameMaker experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game /
Por: Lee Elliott, Jason
Publicado em: (2013)
Por: Lee Elliott, Jason
Publicado em: (2013)
Visual C# game programming for Teens
Por: Harbour, Jonathan S.
Publicado em: (2012)
Por: Harbour, Jonathan S.
Publicado em: (2012)
Creating game art for 3D engines
Por: Strong, Brad
Publicado em: (2008)
Por: Strong, Brad
Publicado em: (2008)
Ouya Unity game development /
Por: Riches, Gary
Publicado em: (2013)
Por: Riches, Gary
Publicado em: (2013)
Introduction to game development
Publicado em: (2009)
Publicado em: (2009)
C++ for game programmers
Por: Llopis, Noel
Publicado em: (2003)
Por: Llopis, Noel
Publicado em: (2003)
Game testing all in one
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Computer games learning objectives, cognitive performance and effects on development /
Publicado em: (2010)
Publicado em: (2010)
Unity 4.x game development by example beginner's guide /
Por: Creighton, Ryan Henson
Publicado em: (2013)
Por: Creighton, Ryan Henson
Publicado em: (2013)
Game design secrets
Por: Au, Wagner James
Publicado em: (2012)
Por: Au, Wagner James
Publicado em: (2012)
Game coding complete
Por: McShaffry, Mike
Publicado em: (2013)
Por: McShaffry, Mike
Publicado em: (2013)
Game design for teens
Por: Pardew, Les
Publicado em: (2004)
Por: Pardew, Les
Publicado em: (2004)
Game scripting mastery
Por: Varanese, Alex
Publicado em: (2003)
Por: Varanese, Alex
Publicado em: (2003)
Developing serious games
Por: Bergeron, Bryan P.
Publicado em: (2006)
Por: Bergeron, Bryan P.
Publicado em: (2006)
Game coding complete
Por: McShaffry, Mike
Publicado em: (2009)
Por: McShaffry, Mike
Publicado em: (2009)
Beginning C++ through game programming, fourth edition /
Por: Dawson, Michael
Publicado em: (2015)
Por: Dawson, Michael
Publicado em: (2015)
Mobile game design essentials /
Por: Scolastici, Claudio
Publicado em: (2013)
Por: Scolastici, Claudio
Publicado em: (2013)
Game design the art & business of creating games /
Por: Bates, Bob
Publicado em: (2004)
Por: Bates, Bob
Publicado em: (2004)
Build a game with UDK /
Por: Sholler, Geoff
Publicado em: (2013)
Por: Sholler, Geoff
Publicado em: (2013)
Starling game development essentials /
Por: Bose, Juwal
Publicado em: (2013)
Por: Bose, Juwal
Publicado em: (2013)
Game development with SlimDX /
Por: Fontanini, Michael
Publicado em: (2013)
Por: Fontanini, Michael
Publicado em: (2013)
Getting started with Game Maker
Por: Ford, Jerry Lee
Publicado em: (2009)
Por: Ford, Jerry Lee
Publicado em: (2009)
Collaborative online game creation
Por: Swamy, Nanu
Publicado em: (2009)
Por: Swamy, Nanu
Publicado em: (2009)
AI techniques for game programmers
Por: Buckland, Mat
Publicado em: (2002)
Por: Buckland, Mat
Publicado em: (2002)
Multi-threaded game engine design
Por: Harbour, Jonathan S.
Publicado em: (2011)
Por: Harbour, Jonathan S.
Publicado em: (2011)
Registos relacionados
-
CryENGINE 3 game development eginner's guide /
Por: Tracy, Sean
Publicado em: (2012) -
Game programming with Python, Lua, and Ruby
Por: Gutschmidt, Tom
Publicado em: (2004) -
Mastering CryENGINE : use CryENGINE at a professional level and master the engine's features to build AAA quality games /
Por: Gundlach, Sascha, et al.
Publicado em: (2014) -
Löve for lua game programming /
Por: Akinlaja, Darmie
Publicado em: (2013) -
CryENGINE 3 cookbook over 90 recipes written by Crytek developers for creating third-generation real-time games /
Por: Tracy, Dan
Publicado em: (2011)