Virtual environments and cultures : a collection of social anthropological research in virtual cultures and landscapes /
I tiakina i:
Ētahi atu kaituhi: | Frömming, Urte Undine |
---|---|
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Frankfurt am Main ; New York :
Peter Lang,
2013.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
The proteus paradox : how online games and virtual worlds change us-and how they don't /
mā: Yee, Nick, 1979-
I whakaputaina: (2014)
mā: Yee, Nick, 1979-
I whakaputaina: (2014)
The warcraft civilization social science in a virtual world /
mā: Bainbridge, William Sims
I whakaputaina: (2010)
mā: Bainbridge, William Sims
I whakaputaina: (2010)
The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse /
mā: Ludlow, Peter, 1957-
I whakaputaina: (2007)
mā: Ludlow, Peter, 1957-
I whakaputaina: (2007)
Transforming virtual world learning
I whakaputaina: (2011)
I whakaputaina: (2011)
Virtual worlds, real libraries librarians and educators in Second Life and other multi-user virtual environments /
I whakaputaina: (2008)
I whakaputaina: (2008)
Virtual worlds for language learning from theory to practice /
mā: Sadler, Randall, 1965-
I whakaputaina: (2012)
mā: Sadler, Randall, 1965-
I whakaputaina: (2012)
Being virtual who you really are online /
mā: Winder, Davey
I whakaputaina: (2008)
mā: Winder, Davey
I whakaputaina: (2008)
Hello avatar rise of the networked generation /
mā: Coleman, Beth
I whakaputaina: (2011)
mā: Coleman, Beth
I whakaputaina: (2011)
Aesthetics of the Virtual
mā: Diodato, Roberto
I whakaputaina: (2012)
mā: Diodato, Roberto
I whakaputaina: (2012)
Making sense of space : the design and experience of virtual spaces as a tool for communication /
mā: Kuksa, Iryna
I whakaputaina: (2014)
mā: Kuksa, Iryna
I whakaputaina: (2014)
The state of play law, games, and virtual worlds /
I whakaputaina: (2006)
I whakaputaina: (2006)
Beyond reality a guide to alternate reality gaming /
mā: Gosney, John
I whakaputaina: (2005)
mā: Gosney, John
I whakaputaina: (2005)
Virtual world design and creation for teens
mā: Hardnett, Charles R.
I whakaputaina: (2009)
mā: Hardnett, Charles R.
I whakaputaina: (2009)
Computer graphics and virtual environments : from realism to real-time /
mā: Slater, Mel
I whakaputaina: (2002)
mā: Slater, Mel
I whakaputaina: (2002)
Virtual reality
I whakaputaina: (2012)
I whakaputaina: (2012)
Virtual realism
mā: Heim, Michael, 1944-
I whakaputaina: (1998)
mā: Heim, Michael, 1944-
I whakaputaina: (1998)
Information dynamics in virtual worlds : gaming and beyond /
mā: Evans, Woody
I whakaputaina: (2011)
mā: Evans, Woody
I whakaputaina: (2011)
Virtual social identity and consumer behavior
I whakaputaina: (2009)
I whakaputaina: (2009)
Godwired : religion, ritual, and virtual reality /
mā: Wagner, Rachel
I whakaputaina: (2012)
mā: Wagner, Rachel
I whakaputaina: (2012)
VINE.
I whakaputaina: (2011)
I whakaputaina: (2011)
Medicine meets virtual reality 13 the magical next becomes the medical now /
I whakaputaina: (2005)
I whakaputaina: (2005)
Medicine meets virtual reality 15 in vivo, in vitro, in silico : designing the next in medicine /
I whakaputaina: (2007)
I whakaputaina: (2007)
Virtual reality in geography
I whakaputaina: (2002)
I whakaputaina: (2002)
The vital illusion
mā: Baudrillard, Jean, 1929-2007
I whakaputaina: (2000)
mā: Baudrillard, Jean, 1929-2007
I whakaputaina: (2000)
My life as a night elf priest an anthropological account of world of warcraft /
mā: Nardi, Bonnie A.
I whakaputaina: (2010)
mā: Nardi, Bonnie A.
I whakaputaina: (2010)
My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft /
mā: Nardi, Bonnie A.
I whakaputaina: (2010)
mā: Nardi, Bonnie A.
I whakaputaina: (2010)
Virtual reality scientific and technological challenges /
I whakaputaina: (1995)
I whakaputaina: (1995)
Digital environments : ethnographic perspectives across global online and offline spaces /
I whakaputaina: (2017)
I whakaputaina: (2017)
Cybertherapy internet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience /
I whakaputaina: (2004)
I whakaputaina: (2004)
Flash multiplayer virtual worlds build Immersive, full featured interactive worlds for games, online communities, and more /
mā: Makzan
I whakaputaina: (2010)
mā: Makzan
I whakaputaina: (2010)
Communities of play emergent cultures in multiplayer games and virtual worlds /
mā: Pearce, Celia
I whakaputaina: (2009)
mā: Pearce, Celia
I whakaputaina: (2009)
Design for emergence collaborative social play with online and location-based media /
mā: Vogiazou, Y.
I whakaputaina: (2007)
mā: Vogiazou, Y.
I whakaputaina: (2007)
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities /
mā: Jones, Phil, me ētahi atu.
I whakaputaina: (2022)
mā: Jones, Phil, me ētahi atu.
I whakaputaina: (2022)
Narrative as virtual reality immersion and interactivity in literature and electronic media /
mā: Ryan, Marie-Laure, 1946-
I whakaputaina: (2001)
mā: Ryan, Marie-Laure, 1946-
I whakaputaina: (2001)
In-game from immersion to incorporation /
mā: Calleja, Gordon
I whakaputaina: (2011)
mā: Calleja, Gordon
I whakaputaina: (2011)
Digital sensations space, identity, and embodiment in virtual reality /
mā: Hillis, Ken
I whakaputaina: (1999)
mā: Hillis, Ken
I whakaputaina: (1999)
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /
mā: Cushnan, Dominic
I whakaputaina: (2013)
mā: Cushnan, Dominic
I whakaputaina: (2013)
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real /
mā: Gotz, Ulrich, me ētahi atu.
I whakaputaina: (2020)
mā: Gotz, Ulrich, me ētahi atu.
I whakaputaina: (2020)
Prototyping augmented reality
mā: Mullen, Tony, 1971-
I whakaputaina: (2011)
mā: Mullen, Tony, 1971-
I whakaputaina: (2011)
Virtual communication : the impact of the new informational and communicational technologies in contemporary educational space /
mā: Rotaru, Ileana Cristina, 1978-
I whakaputaina: (2014)
mā: Rotaru, Ileana Cristina, 1978-
I whakaputaina: (2014)
Ngā tūemi rite
-
The proteus paradox : how online games and virtual worlds change us-and how they don't /
mā: Yee, Nick, 1979-
I whakaputaina: (2014) -
The warcraft civilization social science in a virtual world /
mā: Bainbridge, William Sims
I whakaputaina: (2010) -
The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse /
mā: Ludlow, Peter, 1957-
I whakaputaina: (2007) -
Transforming virtual world learning
I whakaputaina: (2011) -
Virtual worlds, real libraries librarians and educators in Second Life and other multi-user virtual environments /
I whakaputaina: (2008)