Mobile user experience : patterns to make sense of it all /
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Amsterdam, [Netherlands] :
Morgan Kaufmann, an imprint of Elsevier,
[2014]
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Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- Why mobile UX, why now?
- Your desktop experience is not your mobile experience
- Understanding the device
- How mobile wireframing works
- Mobile UX patterns
- How to prototype in mobile
- Mobile app or mobile web: the big debate
- The future of mobile UX is in using performance metrics
- Appendix A. List of devices from chapter 1
- Appendix B. List of my devices from chapter 4
- Appendix C. Mobile performance results from chapter 9.