Getting started with C++ audio programming for game development /
Na minha lista:
| Autor principal: | Gouveia, David |
|---|---|
| Formato: | Recurso Electrónico livro electrónico |
| Idioma: | inglês |
| Publicado em: |
Birmingham :
Packt Publishing,
[2013]
|
| Assuntos: | |
| Acesso em linha: | An electronic book accessible through the World Wide Web; click to view |
| Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registos relacionados
Beginning game audio programming
Por: McCuskey, Mason
Publicado em: (2003)
Por: McCuskey, Mason
Publicado em: (2003)
Creating music and sound for games
Por: Childs, G. W.
Publicado em: (2007)
Por: Childs, G. W.
Publicado em: (2007)
Designing sound
Por: Farnell, Andy, 1969-
Publicado em: (2010)
Por: Farnell, Andy, 1969-
Publicado em: (2010)
The audio effects workshop
Por: Francis, Geoffrey
Publicado em: (2011)
Por: Francis, Geoffrey
Publicado em: (2011)
C# game programming for serious game creation /
Por: Schuller, Daniel
Publicado em: (2011)
Por: Schuller, Daniel
Publicado em: (2011)
Instant audio processing with Web Audio /
Por: Khoo, Chris
Publicado em: (2013)
Por: Khoo, Chris
Publicado em: (2013)
Creative projects with logic audio
Por: Gemmell, Keith
Publicado em: (2003)
Por: Gemmell, Keith
Publicado em: (2003)
Visual C# game programming for Teens
Por: Harbour, Jonathan S.
Publicado em: (2012)
Por: Harbour, Jonathan S.
Publicado em: (2012)
Unity game development essentials
Por: Goldstone, Will
Publicado em: (2009)
Por: Goldstone, Will
Publicado em: (2009)
User's guide to logic audio 5
Por: Bennett, Stephen
Publicado em: (2002)
Por: Bennett, Stephen
Publicado em: (2002)
Introduction to game development
Publicado em: (2009)
Publicado em: (2009)
C++ for game programmers
Por: Llopis, Noel
Publicado em: (2003)
Por: Llopis, Noel
Publicado em: (2003)
Beginning C++ through game programming, third edition
Por: Dawson, Michael
Publicado em: (2010)
Por: Dawson, Michael
Publicado em: (2010)
Video game optimization
Por: Garney, Ben
Publicado em: (2011)
Por: Garney, Ben
Publicado em: (2011)
Getting started with Game Maker
Por: Ford, Jerry Lee
Publicado em: (2009)
Por: Ford, Jerry Lee
Publicado em: (2009)
From gamer to game designer the official Far Cry 2 map editing guide /
Por: Hutchinson, David
Publicado em: (2008)
Por: Hutchinson, David
Publicado em: (2008)
Beginning game level design
Por: Feil, John
Publicado em: (2005)
Por: Feil, John
Publicado em: (2005)
The game asset pipeline
Por: Carter, Ben, 1979-
Publicado em: (2004)
Por: Carter, Ben, 1979-
Publicado em: (2004)
LMMS a complete guide to dance music production: beginner's guide /
Por: Earl, David, 1951-
Publicado em: (2012)
Por: Earl, David, 1951-
Publicado em: (2012)
Computer games learning objectives, cognitive performance and effects on development /
Publicado em: (2010)
Publicado em: (2010)
Game development with Unity /
Por: Menard, Michelle, et al.
Publicado em: (2015)
Por: Menard, Michelle, et al.
Publicado em: (2015)
Game testing all in one
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Por: Schultz, Charles P., et al.
Publicado em: (2005)
Unity 2D game development : combine classic 2D with today's technology to build great games with unity's latest 2D tools /
Por: Calabrese, Dave
Publicado em: (2014)
Por: Calabrese, Dave
Publicado em: (2014)
Beginning C++ through game programming, fourth edition /
Por: Dawson, Michael
Publicado em: (2015)
Por: Dawson, Michael
Publicado em: (2015)
Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
Por: Drumm, Luke
Publicado em: (2012)
Por: Drumm, Luke
Publicado em: (2012)
Creating game art for 3D engines
Por: Strong, Brad
Publicado em: (2008)
Por: Strong, Brad
Publicado em: (2008)
Beginning c++ game programming
Publicado em: (2004)
Publicado em: (2004)
Practical game development with unity and blender /
Por: Thorn, Alan
Publicado em: (2015)
Por: Thorn, Alan
Publicado em: (2015)
Beyond Dolby (stereo) cinema in the digital sound age /
Por: Kerins, Mark
Publicado em: (2010)
Por: Kerins, Mark
Publicado em: (2010)
Level up! : the guide to great video game design /
Por: Rogers, Scott
Publicado em: (2014)
Por: Rogers, Scott
Publicado em: (2014)
Audio in media /
Por: Alten, Stanley R.
Publicado em: (1994)
Por: Alten, Stanley R.
Publicado em: (1994)
Getting started with clickteam fusion : create compelling 2D games using clickteam fusion /
Por: Brunner, Jürgen
Publicado em: (2014)
Por: Brunner, Jürgen
Publicado em: (2014)
Traktor DJ studio ignite!
Por: White, R. D.
Publicado em: (2005)
Por: White, R. D.
Publicado em: (2005)
CryENGINE game programming with C++, C#, and Lua /
Por: Lundgren, Filip
Publicado em: (2013)
Por: Lundgren, Filip
Publicado em: (2013)
Beginning c# game programming
Por: Penton, Ron
Publicado em: (2005)
Por: Penton, Ron
Publicado em: (2005)
Designing audio objects for Max/MSP and Pd /
Por: Lyon, Eric, 1962-
Publicado em: (2012)
Por: Lyon, Eric, 1962-
Publicado em: (2012)
The Sound Blaster live! book a complete guide to the world's most popular sound card /
Por: Ahlzen, Lars
Publicado em: (2003)
Por: Ahlzen, Lars
Publicado em: (2003)
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit /
Por: Doran, John P.
Publicado em: (2013)
Por: Doran, John P.
Publicado em: (2013)
XNA Game Studio 4.0 for Xbox 360 developers
Por: Harbour, Jonathan S.
Publicado em: (2010)
Por: Harbour, Jonathan S.
Publicado em: (2010)
Ways ahead proceedings of the First International Csound Conference /
Publicado em: (2013)
Publicado em: (2013)
Registos relacionados
-
Beginning game audio programming
Por: McCuskey, Mason
Publicado em: (2003) -
Creating music and sound for games
Por: Childs, G. W.
Publicado em: (2007) -
Designing sound
Por: Farnell, Andy, 1969-
Publicado em: (2010) -
The audio effects workshop
Por: Francis, Geoffrey
Publicado em: (2011) -
C# game programming for serious game creation /
Por: Schuller, Daniel
Publicado em: (2011)