Getting started with C++ audio programming for game development /

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Bibliographic Details
Main Author: Gouveia, David
Format: Electronic eBook
Language:English
Published: Birmingham : Packt Publishing, [2013]
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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006 m o d
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020 |a 9781849699105 (ebook) 
020 |z 9781849699099 
035 |a (CaPaEBR)ebr10754128 
035 |a (OCoLC)861526549 
040 |a CaPaEBR  |b eng  |e rda  |e pn  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b G68 2013eb 
100 1 |a Gouveia, David. 
245 1 0 |a Getting started with C++ audio programming for game development /  |c David Gouveia. 
264 1 |a Birmingham :  |b Packt Publishing,  |c [2013] 
264 4 |c ©2013 
300 |a 1 online resource (117 pages) :  |b illustrations 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
500 |a Includes index. 
588 |a Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013). 
590 |a Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. 
650 0 |a Video games  |x Sound effects. 
650 0 |a Computer sound processing. 
650 0 |a C++ (Computer program language) 
655 0 |a Electronic books. 
797 2 |a ebrary. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10754128  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 162819  |d 162819