Getting started with C++ audio programming for game development /
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham :
Packt Publishing,
[2013]
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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LEADER | 00000nam a2200000 i 4500 | ||
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001 | 0000173678 | ||
005 | 20171002063807.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 111102s2013 enka o 001 0 eng d | ||
020 | |a 9781849699105 (ebook) | ||
020 | |z 9781849699099 | ||
035 | |a (CaPaEBR)ebr10754128 | ||
035 | |a (OCoLC)861526549 | ||
040 | |a CaPaEBR |b eng |e rda |e pn |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b G68 2013eb |
100 | 1 | |a Gouveia, David. | |
245 | 1 | 0 | |a Getting started with C++ audio programming for game development / |c David Gouveia. |
264 | 1 | |a Birmingham : |b Packt Publishing, |c [2013] | |
264 | 4 | |c ©2013 | |
300 | |a 1 online resource (117 pages) : |b illustrations | ||
336 | |a text |2 rdacontent | ||
337 | |a computer |2 rdamedia | ||
338 | |a online resource |2 rdacarrier | ||
500 | |a Includes index. | ||
588 | |a Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013). | ||
590 | |a Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Video games |x Sound effects. | |
650 | 0 | |a Computer sound processing. | |
650 | 0 | |a C++ (Computer program language) | |
655 | 0 | |a Electronic books. | |
797 | 2 | |a ebrary. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10754128 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 162819 |d 162819 |