Go nation Chinese masculinities and the game of weiqi in China /
Na minha lista:
Autor principal: | Moskowitz, Marc L. |
---|---|
Autor Corporativo: | ebrary, Inc |
Formato: | Recurso Electrónico livro electrónico |
Idioma: | inglês |
Publicado em: |
Berkeley, Calif. :
University of California Press,
2013.
|
Colecção: | Asia--local studies/global themes ;
28. |
Assuntos: | |
Acesso em linha: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registos relacionados
The game culture reader /
Por: Ouellette, Marc A.
Publicado em: (2013)
Por: Ouellette, Marc A.
Publicado em: (2013)
Going to war creating computer war games /
Por: Darby, Jason, 1972-
Publicado em: (2009)
Por: Darby, Jason, 1972-
Publicado em: (2009)
Owning the Olympics narratives of the new China /
Publicado em: (2008)
Publicado em: (2008)
Owning the Olympics : Narratives of the New China /
Publicado em: (2008)
Publicado em: (2008)
The humanistic values of the Beijing Olympics
Por: Feng, Huiling
Publicado em: (2011)
Por: Feng, Huiling
Publicado em: (2011)
The IPO decision : why and how companies go public /
Por: Draho, Jason
Publicado em: (2004)
Por: Draho, Jason
Publicado em: (2004)
Early modernity and video games /
Publicado em: (2014)
Publicado em: (2014)
More than a game the computer game as fictional form /
Por: Atkins, Barry
Publicado em: (2003)
Por: Atkins, Barry
Publicado em: (2003)
More than a game the computer game as fictional form /
Por: Atkins, Barry
Publicado em: (2003)
Por: Atkins, Barry
Publicado em: (2003)
Gaming matters art, science, magic, and the computer game medium /
Por: Ruggill, Judd Ethan
Publicado em: (2011)
Por: Ruggill, Judd Ethan
Publicado em: (2011)
Playing with virtuality : theories and methods of computer game studies /
Publicado em: (2013)
Publicado em: (2013)
Sport, revolution and the Beijing Olympics
Por: Jarvie, Grant, 1955-
Publicado em: (2008)
Por: Jarvie, Grant, 1955-
Publicado em: (2008)
Virtual ascendance : video games and the remaking of reality /
Por: Griffiths, Devin C.
Publicado em: (2013)
Por: Griffiths, Devin C.
Publicado em: (2013)
Games and rules : game mechanics for the "Magic Circle" /
Publicado em: (2019)
Publicado em: (2019)
Video game worlds working at play in the culture of Everquest /
Por: Rowlands, Timothy
Publicado em: (2012)
Por: Rowlands, Timothy
Publicado em: (2012)
Game work language, power, and computer game culture /
Por: McAllister, Ken S., 1966-
Publicado em: (2004)
Por: McAllister, Ken S., 1966-
Publicado em: (2004)
Uses and gratifications of cinema-going : a case study of Daystar University students /
Por: Maina, Rachel N.
Publicado em: (2004)
Por: Maina, Rachel N.
Publicado em: (2004)
Gaming essays on algorithmic culture /
Por: Galloway, Alexander R., 1974-
Publicado em: (2006)
Por: Galloway, Alexander R., 1974-
Publicado em: (2006)
A theory of fun for game design
Por: Koster, Raph
Publicado em: (2005)
Por: Koster, Raph
Publicado em: (2005)
Before the crash early video game history /
Publicado em: (2012)
Publicado em: (2012)
Synthetic worlds the business and culture of online games /
Por: Castronova, Edward
Publicado em: (2005)
Por: Castronova, Edward
Publicado em: (2005)
Initial public offerings an international perspective /
Publicado em: (2006)
Publicado em: (2006)
Gaming lives in the twenty-first century literate connections /
Publicado em: (2007)
Publicado em: (2007)
Gameplay mode war, simulation, and technoculture /
Por: Crogan, Patrick
Publicado em: (2011)
Por: Crogan, Patrick
Publicado em: (2011)
Games, learning, and society learning and meaning in the digital age /
Publicado em: (2012)
Publicado em: (2012)
Mastering concurrency in Go : discover and harness Go's powerful concurrency features to develop and build fast, scalable network systems /
Por: Kozyra, Nathan
Publicado em: (2014)
Por: Kozyra, Nathan
Publicado em: (2014)
Play between worlds exploring online game culture /
Por: Taylor, T. L.
Publicado em: (2006)
Por: Taylor, T. L.
Publicado em: (2006)
Characteristics of games
Por: Elias, George Skaff
Publicado em: (2012)
Por: Elias, George Skaff
Publicado em: (2012)
Psychology of gaming
Publicado em: (2013)
Publicado em: (2013)
Utopic dreams and apocalyptic fantasies critical approaches to researching video game play /
Publicado em: (2010)
Publicado em: (2010)
Playful identities : the ludification of digital media cultures /
Publicado em: (2015)
Publicado em: (2015)
Playful identities : the ludification of digital media cultures /
Publicado em: (2015)
Publicado em: (2015)
Digital Gaming and the Advertising Landscape /
Por: Hera, Teresa de la
Publicado em: (2020)
Por: Hera, Teresa de la
Publicado em: (2020)
Serious games games that educate, train, and inform /
Por: Michael, David R.
Publicado em: (2006)
Por: Michael, David R.
Publicado em: (2006)
Video games, crime and next-gen deviance : reorienting the debate /
Publicado em: (2020)
Publicado em: (2020)
Ethnographies of the videogame gender, narrative and praxis /
Por: Thornham, Helen
Publicado em: (2011)
Por: Thornham, Helen
Publicado em: (2011)
Children's games in the new media age : childlore, media and the playground /
Publicado em: (2014)
Publicado em: (2014)
The place of play toys and digital culture /
Por: Lauwaert, Maaike
Publicado em: (2009)
Por: Lauwaert, Maaike
Publicado em: (2009)
Fun-n-Games /
Por: Rice, Wayne
Publicado em: (1977)
Por: Rice, Wayne
Publicado em: (1977)
Non-competitive games for people of all ages : everyone's a winner /
Por: Butler, Susan
Publicado em: (1986)
Por: Butler, Susan
Publicado em: (1986)
Registos relacionados
-
The game culture reader /
Por: Ouellette, Marc A.
Publicado em: (2013) -
Going to war creating computer war games /
Por: Darby, Jason, 1972-
Publicado em: (2009) -
Owning the Olympics narratives of the new China /
Publicado em: (2008) -
Owning the Olympics : Narratives of the New China /
Publicado em: (2008) -
The humanistic values of the Beijing Olympics
Por: Feng, Huiling
Publicado em: (2011)