Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
I tiakina i:
Kaituhi matua: | Hawley, Richard A. |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Birmingham :
Packt Pub.,
2013.
|
Rangatū: | Community experience distilled.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
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Ngā tūemi rite
-
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mā: Polack, Trent
I whakaputaina: (2003) -
OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
mā: Grinblat, Ilya
I whakaputaina: (2012) -
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mā: Strong, Brad
I whakaputaina: (2008) -
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mā: Zerbst, Stefan
I whakaputaina: (2004) -
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mā: Snook, Greg (Gregory)
I whakaputaina: (2003)