Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
Sábháilte in:
Príomhchruthaitheoir: | Hawley, Richard A. |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham :
Packt Pub.,
2013.
|
Sraith: | Community experience distilled.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Focus on 3D terrain programming
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003)
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003)
OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
de réir: Grinblat, Ilya
Foilsithe / Cruthaithe: (2012)
de réir: Grinblat, Ilya
Foilsithe / Cruthaithe: (2012)
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
3D game engine programming
de réir: Zerbst, Stefan
Foilsithe / Cruthaithe: (2004)
de réir: Zerbst, Stefan
Foilsithe / Cruthaithe: (2004)
Real-time 3D terrain engines using C++ and and DirectX 9
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
The official guide to 3D GameStudio
de réir: Duggan, Michael
Foilsithe / Cruthaithe: (2007)
de réir: Duggan, Michael
Foilsithe / Cruthaithe: (2007)
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine /
de réir: Wyand, David
Foilsithe / Cruthaithe: (2013)
de réir: Wyand, David
Foilsithe / Cruthaithe: (2013)
Build a game with UDK /
de réir: Sholler, Geoff
Foilsithe / Cruthaithe: (2013)
de réir: Sholler, Geoff
Foilsithe / Cruthaithe: (2013)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
2D artwork and 3D modeling for game artists
de réir: Franson, David
Foilsithe / Cruthaithe: (2003)
de réir: Franson, David
Foilsithe / Cruthaithe: (2003)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
de réir: Lang, Christophe
Foilsithe / Cruthaithe: (2011)
de réir: Lang, Christophe
Foilsithe / Cruthaithe: (2011)
3D game programming for teens
de réir: Grebler, Eric
Foilsithe / Cruthaithe: (2009)
de réir: Grebler, Eric
Foilsithe / Cruthaithe: (2009)
Mastering UDK game development hotshot
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial /
de réir: Tracy, Wade
Foilsithe / Cruthaithe: (2012)
de réir: Tracy, Wade
Foilsithe / Cruthaithe: (2012)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2004)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2004)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2013)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2013)
XNA 4 3D game development by example beginner's guide /
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
Unity 2D game development : combine classic 2D with today's technology to build great games with unity's latest 2D tools /
de réir: Calabrese, Dave
Foilsithe / Cruthaithe: (2014)
de réir: Calabrese, Dave
Foilsithe / Cruthaithe: (2014)
Awesome 3D game development no programming required /
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
de réir: Gerasimov, Volodymyr
Foilsithe / Cruthaithe: (2012)
de réir: Gerasimov, Volodymyr
Foilsithe / Cruthaithe: (2012)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
Unity 3 game development hotshot eight projects specifically designed to exploit Unity's full potential /
de réir: Wittayabundit, Jate
Foilsithe / Cruthaithe: (2011)
de réir: Wittayabundit, Jate
Foilsithe / Cruthaithe: (2011)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009)
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009)
Advanced 3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2005)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2005)
Beginning Direct3D game programming
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
3D online multimedia & games processing, transmission and visualization /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
Panda3D 1.6 game engine beginner's guide
de réir: Mathews, David Brian
Foilsithe / Cruthaithe: (2011)
de réir: Mathews, David Brian
Foilsithe / Cruthaithe: (2011)
Professional Papervision3D
de réir: Lively, Michael
Foilsithe / Cruthaithe: (2010)
de réir: Lively, Michael
Foilsithe / Cruthaithe: (2010)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
de réir: Mohov, Sergey
Foilsithe / Cruthaithe: (2013)
de réir: Mohov, Sergey
Foilsithe / Cruthaithe: (2013)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
Getting started with UDK build a complete tower defense game from scratch using the Unreal Development Kit /
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
de réir: Doran, John P.
Foilsithe / Cruthaithe: (2013)
Character animation with Direct3D
de réir: Granberg, Carl
Foilsithe / Cruthaithe: (2009)
de réir: Granberg, Carl
Foilsithe / Cruthaithe: (2009)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
de réir: Finnegan, Thomas
Foilsithe / Cruthaithe: (2013)
de réir: Finnegan, Thomas
Foilsithe / Cruthaithe: (2013)
CryENGINE 3 game development eginner's guide /
de réir: Tracy, Sean
Foilsithe / Cruthaithe: (2012)
de réir: Tracy, Sean
Foilsithe / Cruthaithe: (2012)
Game development with Unity /
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
de réir: Menard, Michelle, et al.
Foilsithe / Cruthaithe: (2015)
Míreanna comhchosúla
-
Focus on 3D terrain programming
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003) -
OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
de réir: Grinblat, Ilya
Foilsithe / Cruthaithe: (2012) -
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008) -
3D game engine programming
de réir: Zerbst, Stefan
Foilsithe / Cruthaithe: (2004) -
Real-time 3D terrain engines using C++ and and DirectX 9
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)