Computer games learning objectives, cognitive performance and effects on development /
I tiakina i:
Kaituhi rangatōpū: | ebrary, Inc |
---|---|
Ētahi atu kaituhi: | Soria, Agustin, 1954-, Maldonado, Julian |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
New York :
Nova Science Publisher's,
c2010.
|
Rangatū: | Computer science, technology and applications series
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
Introduction to game development
I whakaputaina: (2009)
I whakaputaina: (2009)
Game testing all in one
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
Unity game development essentials
mā: Goldstone, Will
I whakaputaina: (2009)
mā: Goldstone, Will
I whakaputaina: (2009)
Level up! : the guide to great video game design /
mā: Rogers, Scott
I whakaputaina: (2014)
mā: Rogers, Scott
I whakaputaina: (2014)
The game asset pipeline
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008)
mā: Strong, Brad
I whakaputaina: (2008)
Game development with Unity /
mā: Menard, Michelle, me ētahi atu.
I whakaputaina: (2015)
mā: Menard, Michelle, me ētahi atu.
I whakaputaina: (2015)
The game producers handbook
mā: Irish, Dan
I whakaputaina: (2005)
mā: Irish, Dan
I whakaputaina: (2005)
Game level design
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
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mā: Pardew, Les
I whakaputaina: (2007)
mā: Pardew, Les
I whakaputaina: (2007)
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mā: Evry, Harry J.
I whakaputaina: (2005)
mā: Evry, Harry J.
I whakaputaina: (2005)
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mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
mā: Baillie-de Byl, Penny
I whakaputaina: (2004)
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mā: Bergeron, Bryan P.
I whakaputaina: (2006)
mā: Bergeron, Bryan P.
I whakaputaina: (2006)
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mā: Bose, Juwal
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mā: Bose, Juwal
I whakaputaina: (2013)
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mā: Fontanini, Michael
I whakaputaina: (2013)
mā: Fontanini, Michael
I whakaputaina: (2013)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2009)
mā: McShaffry, Mike
I whakaputaina: (2009)
Linux Game Programming
mā: Baker, Steve
I whakaputaina: (2001)
mā: Baker, Steve
I whakaputaina: (2001)
MUD game programming
mā: Penton, Ron
I whakaputaina: (2004)
mā: Penton, Ron
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mā: Pardew, Les
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mā: Varanese, Alex
I whakaputaina: (2003)
mā: Varanese, Alex
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mā: Sethi, Maneesh
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mā: Harbour, Jonathan
I whakaputaina: (2005)
mā: Harbour, Jonathan
I whakaputaina: (2005)
Game coding complete
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I whakaputaina: (2013)
mā: McShaffry, Mike
I whakaputaina: (2013)
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mā: Scolastici, Claudio
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mā: Scolastici, Claudio
I whakaputaina: (2013)
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mā: Doran, John P.
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mā: Ford, Jerry Lee
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mā: Ford, Jerry Lee
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mā: Swamy, Nanu
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mā: Swamy, Nanu
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AI techniques for game programmers
mā: Buckland, Mat
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mā: Buckland, Mat
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mā: Sholler, Geoff
I whakaputaina: (2013)
mā: Sholler, Geoff
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mā: Mohov, Sergey
I whakaputaina: (2013)
mā: Mohov, Sergey
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mā: Kaitila, Christer
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Game programming with Python, Lua, and Ruby
mā: Gutschmidt, Tom
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mā: Murray, Craig S.
I whakaputaina: (2003)
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Ngā tūemi rite
-
Introduction to game development
I whakaputaina: (2009) -
Game testing all in one
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005) -
Unity game development essentials
mā: Goldstone, Will
I whakaputaina: (2009) -
Level up! : the guide to great video game design /
mā: Rogers, Scott
I whakaputaina: (2014) -
The game asset pipeline
mā: Carter, Ben, 1979-
I whakaputaina: (2004)