Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine /
I tiakina i:
Kaituhi matua: | Wyand, David |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Birmingham :
Packt Pub.,
2013.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
3D game engine programming
mā: Zerbst, Stefan
I whakaputaina: (2004)
mā: Zerbst, Stefan
I whakaputaina: (2004)
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008)
mā: Strong, Brad
I whakaputaina: (2008)
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial /
mā: Tracy, Wade
I whakaputaina: (2012)
mā: Tracy, Wade
I whakaputaina: (2012)
3D game programming for teens
mā: Grebler, Eric
I whakaputaina: (2009)
mā: Grebler, Eric
I whakaputaina: (2009)
XNA 4 3D game development by example beginner's guide /
mā: Jaegers, Kurt
I whakaputaina: (2012)
mā: Jaegers, Kurt
I whakaputaina: (2012)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2004)
mā: Finney, Kenneth C.
I whakaputaina: (2004)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2013)
mā: Finney, Kenneth C.
I whakaputaina: (2013)
OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
mā: Grinblat, Ilya
I whakaputaina: (2012)
mā: Grinblat, Ilya
I whakaputaina: (2012)
Awesome 3D game development no programming required /
mā: Crooks, Clayton E.
I whakaputaina: (2004)
mā: Crooks, Clayton E.
I whakaputaina: (2004)
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
mā: Hawley, Richard A.
I whakaputaina: (2013)
mā: Hawley, Richard A.
I whakaputaina: (2013)
Advanced 3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2005)
mā: Finney, Kenneth C.
I whakaputaina: (2005)
CryENGINE 3 game development eginner's guide /
mā: Tracy, Sean
I whakaputaina: (2012)
mā: Tracy, Sean
I whakaputaina: (2012)
jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development /
mā: Edén, Rickard
I whakaputaina: (2014)
mā: Edén, Rickard
I whakaputaina: (2014)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
mā: Lang, Christophe
I whakaputaina: (2011)
mā: Lang, Christophe
I whakaputaina: (2011)
Slick2D game development /
mā: Bevilacqua, Jacob
I whakaputaina: (2013)
mā: Bevilacqua, Jacob
I whakaputaina: (2013)
Advanced 2D game development
mā: Harbour, Jonathan S.
I whakaputaina: (2008)
mā: Harbour, Jonathan S.
I whakaputaina: (2008)
Unity 2D game development : combine classic 2D with today's technology to build great games with unity's latest 2D tools /
mā: Calabrese, Dave
I whakaputaina: (2014)
mā: Calabrese, Dave
I whakaputaina: (2014)
Best of game programming gems /
I whakaputaina: (2008)
I whakaputaina: (2008)
Beginning Direct3D game programming
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
Libgdx cross-platform game development cookbook : over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework /
mā: Saltares Márquez, David, me ētahi atu.
I whakaputaina: (2014)
mā: Saltares Márquez, David, me ētahi atu.
I whakaputaina: (2014)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
mā: Hillar, Gastón C.
I whakaputaina: (2009)
mā: Hillar, Gastón C.
I whakaputaina: (2009)
The official guide to 3D GameStudio
mā: Duggan, Michael
I whakaputaina: (2007)
mā: Duggan, Michael
I whakaputaina: (2007)
2D game building for teens
mā: Duggan, Michael
I whakaputaina: (2008)
mā: Duggan, Michael
I whakaputaina: (2008)
2D artwork and 3D modeling for game artists
mā: Franson, David
I whakaputaina: (2003)
mā: Franson, David
I whakaputaina: (2003)
Game programming gems 8
I whakaputaina: (2011)
I whakaputaina: (2011)
Game programming gems 7 /
I whakaputaina: (2008)
I whakaputaina: (2008)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2004)
mā: Lengyel, Eric
I whakaputaina: (2004)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2012)
mā: Lengyel, Eric
I whakaputaina: (2012)
Unity 3 game development hotshot eight projects specifically designed to exploit Unity's full potential /
mā: Wittayabundit, Jate
I whakaputaina: (2011)
mā: Wittayabundit, Jate
I whakaputaina: (2011)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
Focus on 3D terrain programming
mā: Polack, Trent
I whakaputaina: (2003)
mā: Polack, Trent
I whakaputaina: (2003)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
mā: Mohov, Sergey
I whakaputaina: (2013)
mā: Mohov, Sergey
I whakaputaina: (2013)
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques /
mā: Horachek, David
I whakaputaina: (2014)
mā: Horachek, David
I whakaputaina: (2014)
Fundamental 2D game programming with java /
mā: Wright, Timothy
I whakaputaina: (2015)
mā: Wright, Timothy
I whakaputaina: (2015)
Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
mā: Drumm, Luke
I whakaputaina: (2012)
mā: Drumm, Luke
I whakaputaina: (2012)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
mā: James, Sean
I whakaputaina: (2010)
mā: James, Sean
I whakaputaina: (2010)
Getting started with Game Maker
mā: Ford, Jerry Lee
I whakaputaina: (2009)
mā: Ford, Jerry Lee
I whakaputaina: (2009)
Video game optimization
mā: Garney, Ben
I whakaputaina: (2011)
mā: Garney, Ben
I whakaputaina: (2011)
WebGL game development : gain insights into game development by rendering complex 3D objects using WebGL /
mā: Arora, Sumeet
I whakaputaina: (2014)
mā: Arora, Sumeet
I whakaputaina: (2014)
Game design the art & business of creating games /
mā: Bates, Bob
I whakaputaina: (2004)
mā: Bates, Bob
I whakaputaina: (2004)
Ngā tūemi rite
-
3D game engine programming
mā: Zerbst, Stefan
I whakaputaina: (2004) -
Creating game art for 3D engines
mā: Strong, Brad
I whakaputaina: (2008) -
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial /
mā: Tracy, Wade
I whakaputaina: (2012) -
3D game programming for teens
mā: Grebler, Eric
I whakaputaina: (2009) -
XNA 4 3D game development by example beginner's guide /
mā: Jaegers, Kurt
I whakaputaina: (2012)