XNA 4 3D game development by example beginner's guide /
保存先:
第一著者: | Jaegers, Kurt |
---|---|
団体著者: | ebrary, Inc |
フォーマット: | 電子媒体 eBook |
言語: | 英語 |
出版事項: |
Birmingham :
Packt Publishing,
2012.
|
主題: | |
オンライン・アクセス: | An electronic book accessible through the World Wide Web; click to view |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
類似資料
Xna 4.0 game development by example beginner's guide : create exciting games with Microsoft XNA 4.0 /
著者:: Jaegers, Kurt
出版事項: (2010)
著者:: Jaegers, Kurt
出版事項: (2010)
Unity 4.x game development by example beginner's guide /
著者:: Creighton, Ryan Henson
出版事項: (2013)
著者:: Creighton, Ryan Henson
出版事項: (2013)
XNA Game Studio 4.0 for Xbox 360 developers
著者:: Harbour, Jonathan S.
出版事項: (2010)
著者:: Harbour, Jonathan S.
出版事項: (2010)
ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects /
著者:: Scherer, Manual
出版事項: (2011)
著者:: Scherer, Manual
出版事項: (2011)
Creating game art for 3D engines
著者:: Strong, Brad
出版事項: (2008)
著者:: Strong, Brad
出版事項: (2008)
OUYA game development by example beginner's guide : an all-inclusive, fun guide to making professional 3D games for the OUYA console /
著者:: Donovan, Jack
出版事項: (2014)
著者:: Donovan, Jack
出版事項: (2014)
Slick2D game development /
著者:: Bevilacqua, Jacob
出版事項: (2013)
著者:: Bevilacqua, Jacob
出版事項: (2013)
Flash game development by example build 9 classic Flash games and learn game development along the way /
著者:: Feronato, Emanuele
出版事項: (2011)
著者:: Feronato, Emanuele
出版事項: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
著者:: Creighton, Ryan Henson
出版事項: (2011)
著者:: Creighton, Ryan Henson
出版事項: (2011)
CryENGINE 3 game development eginner's guide /
著者:: Tracy, Sean
出版事項: (2012)
著者:: Tracy, Sean
出版事項: (2012)
Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
著者:: Drumm, Luke
出版事項: (2012)
著者:: Drumm, Luke
出版事項: (2012)
Introduction to game development
出版事項: (2009)
出版事項: (2009)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
著者:: Finnegan, Thomas
出版事項: (2013)
著者:: Finnegan, Thomas
出版事項: (2013)
Developing serious games
著者:: Bergeron, Bryan P.
出版事項: (2006)
著者:: Bergeron, Bryan P.
出版事項: (2006)
3D game programming for teens
著者:: Grebler, Eric
出版事項: (2009)
著者:: Grebler, Eric
出版事項: (2009)
Game development with SlimDX /
著者:: Fontanini, Michael
出版事項: (2013)
著者:: Fontanini, Michael
出版事項: (2013)
Starling game development essentials /
著者:: Bose, Juwal
出版事項: (2013)
著者:: Bose, Juwal
出版事項: (2013)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
著者:: James, Sean
出版事項: (2010)
著者:: James, Sean
出版事項: (2010)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
著者:: Mohov, Sergey
出版事項: (2013)
著者:: Mohov, Sergey
出版事項: (2013)
Mastering UDK game development hotshot
著者:: Doran, John P.
出版事項: (2013)
著者:: Doran, John P.
出版事項: (2013)
Computer games learning objectives, cognitive performance and effects on development /
出版事項: (2010)
出版事項: (2010)
AI game programming wisdom 4 /
出版事項: (2008)
出版事項: (2008)
Game testing all in one
著者:: Schultz, Charles P., 等
出版事項: (2005)
著者:: Schultz, Charles P., 等
出版事項: (2005)
Game development with Unity /
著者:: Menard, Michelle, 等
出版事項: (2015)
著者:: Menard, Michelle, 等
出版事項: (2015)
Beginning game programming
著者:: Harbour, Jonathan
出版事項: (2005)
著者:: Harbour, Jonathan
出版事項: (2005)
Game design for teens
著者:: Pardew, Les
出版事項: (2004)
著者:: Pardew, Les
出版事項: (2004)
Game coding complete
著者:: McShaffry, Mike
出版事項: (2009)
著者:: McShaffry, Mike
出版事項: (2009)
Linux Game Programming
著者:: Baker, Steve
出版事項: (2001)
著者:: Baker, Steve
出版事項: (2001)
Game scripting mastery
著者:: Varanese, Alex
出版事項: (2003)
著者:: Varanese, Alex
出版事項: (2003)
Game programming for teens
著者:: Sethi, Maneesh
出版事項: (2003)
著者:: Sethi, Maneesh
出版事項: (2003)
MUD game programming
著者:: Penton, Ron
出版事項: (2004)
著者:: Penton, Ron
出版事項: (2004)
Game coding complete
著者:: McShaffry, Mike
出版事項: (2013)
著者:: McShaffry, Mike
出版事項: (2013)
jMonkeyEngine 3.0 beginner's guide develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
著者:: Kusterer, Ruth
出版事項: (2013)
著者:: Kusterer, Ruth
出版事項: (2013)
XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player /
著者:: Ford, Jerry Lee
出版事項: (2011)
著者:: Ford, Jerry Lee
出版事項: (2011)
The game jam survival guide build a game in one crazy weekend and survive to tell the tale! /
著者:: Kaitila, Christer
出版事項: (2012)
著者:: Kaitila, Christer
出版事項: (2012)
Learning ShiVa3D game development get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial /
著者:: Tracy, Wade
出版事項: (2012)
著者:: Tracy, Wade
出版事項: (2012)
類似資料
-
Xna 4.0 game development by example beginner's guide : create exciting games with Microsoft XNA 4.0 /
著者:: Jaegers, Kurt
出版事項: (2010) -
Unity 4.x game development by example beginner's guide /
著者:: Creighton, Ryan Henson
出版事項: (2013) -
XNA Game Studio 4.0 for Xbox 360 developers
著者:: Harbour, Jonathan S.
出版事項: (2010) -
ZBrush 4 sculpting for games beginner's guide : sculpt machines, environments, and creatures for your game development projects /
著者:: Scherer, Manual
出版事項: (2011) -
Creating game art for 3D engines
著者:: Strong, Brad
出版事項: (2008)