Characteristics of games
I tiakina i:
Kaituhi matua: | Elias, George Skaff |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Ētahi atu kaituhi: | Garfield, Richard, Gutschera, Karl Robert, 1964- |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Cambridge, MA :
MIT Press,
c2012.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
Uncertainty in games
mā: Costikyan, Greg
I whakaputaina: (2013)
mā: Costikyan, Greg
I whakaputaina: (2013)
Challenges for game designers
mā: Brathwaite, Brenda
I whakaputaina: (2008)
mā: Brathwaite, Brenda
I whakaputaina: (2008)
Critical play radical game design /
mā: Flanagan, Mary, 1969-
I whakaputaina: (2009)
mā: Flanagan, Mary, 1969-
I whakaputaina: (2009)
Construct 2 game development by example /
mā: Bura, John
I whakaputaina: (2014)
mā: Bura, John
I whakaputaina: (2014)
Programming role playing games with directx, 2nd edition
mā: Adams, Jim
I whakaputaina: (2004)
mā: Adams, Jim
I whakaputaina: (2004)
Introduction to game development
I whakaputaina: (2009)
I whakaputaina: (2009)
Computer games learning objectives, cognitive performance and effects on development /
I whakaputaina: (2010)
I whakaputaina: (2010)
Game testing all in one
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
mā: Schultz, Charles P., me ētahi atu.
I whakaputaina: (2005)
The game producers handbook
mā: Irish, Dan
I whakaputaina: (2005)
mā: Irish, Dan
I whakaputaina: (2005)
Game level design
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
mā: Byrne, Edward, 1975-
I whakaputaina: (2005)
Mobile game design essentials /
mā: Scolastici, Claudio
I whakaputaina: (2013)
mā: Scolastici, Claudio
I whakaputaina: (2013)
Thinking about video games : interviews with the experts /
mā: Heineman, David S.
I whakaputaina: (2015)
mā: Heineman, David S.
I whakaputaina: (2015)
Game design secrets
mā: Au, Wagner James
I whakaputaina: (2012)
mā: Au, Wagner James
I whakaputaina: (2012)
Game character animation all in one
mā: Pardew, Les
I whakaputaina: (2007)
mā: Pardew, Les
I whakaputaina: (2007)
jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery /
mā: Arsever, Selim
I whakaputaina: (2013)
mā: Arsever, Selim
I whakaputaina: (2013)
The mathematics of games and gambling
mā: Packel, Edward W.
I whakaputaina: (2006)
mā: Packel, Edward W.
I whakaputaina: (2006)
GameMaker game programming with GML : learn GameMaker language programming concepts and script integration with GameMaker : studio through hands-on, playable examples /
mā: DeLucas, Matthew
I whakaputaina: (2014)
mā: DeLucas, Matthew
I whakaputaina: (2014)
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mā: Penton, Ron
I whakaputaina: (2004)
mā: Penton, Ron
I whakaputaina: (2004)
Linux Game Programming
mā: Baker, Steve
I whakaputaina: (2001)
mā: Baker, Steve
I whakaputaina: (2001)
Game scripting mastery
mā: Varanese, Alex
I whakaputaina: (2003)
mā: Varanese, Alex
I whakaputaina: (2003)
Game programming for teens
mā: Sethi, Maneesh
I whakaputaina: (2003)
mā: Sethi, Maneesh
I whakaputaina: (2003)
Beginning game programming
mā: Harbour, Jonathan
I whakaputaina: (2005)
mā: Harbour, Jonathan
I whakaputaina: (2005)
Game design for teens
mā: Pardew, Les
I whakaputaina: (2004)
mā: Pardew, Les
I whakaputaina: (2004)
The game asset pipeline
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
mā: Carter, Ben, 1979-
I whakaputaina: (2004)
Developing serious games
mā: Bergeron, Bryan P.
I whakaputaina: (2006)
mā: Bergeron, Bryan P.
I whakaputaina: (2006)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2009)
mā: McShaffry, Mike
I whakaputaina: (2009)
Game coding complete
mā: McShaffry, Mike
I whakaputaina: (2013)
mā: McShaffry, Mike
I whakaputaina: (2013)
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mā: Menard, Michelle, me ētahi atu.
I whakaputaina: (2015)
mā: Menard, Michelle, me ētahi atu.
I whakaputaina: (2015)
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I whakaputaina: (2005)
I whakaputaina: (2005)
AI techniques for game programmers
mā: Buckland, Mat
I whakaputaina: (2002)
mā: Buckland, Mat
I whakaputaina: (2002)
Getting started with Game Maker
mā: Ford, Jerry Lee
I whakaputaina: (2009)
mā: Ford, Jerry Lee
I whakaputaina: (2009)
Collaborative online game creation
mā: Swamy, Nanu
I whakaputaina: (2009)
mā: Swamy, Nanu
I whakaputaina: (2009)
Starling game development essentials /
mā: Bose, Juwal
I whakaputaina: (2013)
mā: Bose, Juwal
I whakaputaina: (2013)
Game development with SlimDX /
mā: Fontanini, Michael
I whakaputaina: (2013)
mā: Fontanini, Michael
I whakaputaina: (2013)
Build a game with UDK /
mā: Sholler, Geoff
I whakaputaina: (2013)
mā: Sholler, Geoff
I whakaputaina: (2013)
Game development with Three.js /
mā: Sukin, Isaac
I whakaputaina: (2013)
mā: Sukin, Isaac
I whakaputaina: (2013)
Augmented learning research and design of mobile educational games /
mā: Klopfer, Eric
I whakaputaina: (2008)
mā: Klopfer, Eric
I whakaputaina: (2008)
Games and rules : game mechanics for the "Magic Circle" /
I whakaputaina: (2019)
I whakaputaina: (2019)
Beginning game graphics
mā: Evry, Harry J.
I whakaputaina: (2005)
mā: Evry, Harry J.
I whakaputaina: (2005)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
mā: Mohov, Sergey
I whakaputaina: (2013)
mā: Mohov, Sergey
I whakaputaina: (2013)
Ngā tūemi rite
-
Uncertainty in games
mā: Costikyan, Greg
I whakaputaina: (2013) -
Challenges for game designers
mā: Brathwaite, Brenda
I whakaputaina: (2008) -
Critical play radical game design /
mā: Flanagan, Mary, 1969-
I whakaputaina: (2009) -
Construct 2 game development by example /
mā: Bura, John
I whakaputaina: (2014) -
Programming role playing games with directx, 2nd edition
mā: Adams, Jim
I whakaputaina: (2004)