3D game programming all in one
Sábháilte in:
Príomhchruthaitheoir: | Finney, Kenneth C. |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Boston, Mass. :
Course Technology,
2013.
|
Eagrán: | 3rd ed. |
Sraith: | Course technology PTR
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2004)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2004)
Advanced 3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2005)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2005)
3D game programming for teens
de réir: Grebler, Eric
Foilsithe / Cruthaithe: (2009)
de réir: Grebler, Eric
Foilsithe / Cruthaithe: (2009)
Focus on 3D terrain programming
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003)
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
Creating game art for 3D engines
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
de réir: Strong, Brad
Foilsithe / Cruthaithe: (2008)
Beginning game programming
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
Game graphics programming
de réir: Sherrod, Allen
Foilsithe / Cruthaithe: (2008)
de réir: Sherrod, Allen
Foilsithe / Cruthaithe: (2008)
Game programming gems 8
Foilsithe / Cruthaithe: (2011)
Foilsithe / Cruthaithe: (2011)
Game programming gems 7 /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
The black art of multiplatform game programming /
de réir: Yamamoto, Jazon
Foilsithe / Cruthaithe: (2015)
de réir: Yamamoto, Jazon
Foilsithe / Cruthaithe: (2015)
Game programming all in one
de réir: Sousa, Bruno Miguel Teixeira de
Foilsithe / Cruthaithe: (2002)
de réir: Sousa, Bruno Miguel Teixeira de
Foilsithe / Cruthaithe: (2002)
Game programming all in one
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
de réir: Grinblat, Ilya
Foilsithe / Cruthaithe: (2012)
de réir: Grinblat, Ilya
Foilsithe / Cruthaithe: (2012)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
Beginning C++ through game programming, fourth edition /
de réir: Dawson, Michael
Foilsithe / Cruthaithe: (2015)
de réir: Dawson, Michael
Foilsithe / Cruthaithe: (2015)
2D artwork and 3D modeling for game artists
de réir: Franson, David
Foilsithe / Cruthaithe: (2003)
de réir: Franson, David
Foilsithe / Cruthaithe: (2003)
Beginning Java game programming
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2008)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2008)
OpenGL game programming
de réir: Hawkins, Kevin
Foilsithe / Cruthaithe: (2001)
de réir: Hawkins, Kevin
Foilsithe / Cruthaithe: (2001)
AI game programming wisdom 4 /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
DarkBasic pro game programming
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2007)
Beginning OpenGL game programming
de réir: Astle, Dave
Foilsithe / Cruthaithe: (2004)
de réir: Astle, Dave
Foilsithe / Cruthaithe: (2004)
Beginning Java SE 6 game programming
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2012)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2012)
Character development and storytelling for games
Foilsithe / Cruthaithe: (2004)
Foilsithe / Cruthaithe: (2004)
GameSalad beginner's guide
de réir: DeQuardos, Miguel
Foilsithe / Cruthaithe: (2012)
de réir: DeQuardos, Miguel
Foilsithe / Cruthaithe: (2012)
Game testing all in one
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
de réir: Schultz, Charles P., et al.
Foilsithe / Cruthaithe: (2005)
3D game engine programming
de réir: Zerbst, Stefan
Foilsithe / Cruthaithe: (2004)
de réir: Zerbst, Stefan
Foilsithe / Cruthaithe: (2004)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player /
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2011)
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2011)
Multi-threaded game engine design
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2011)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
de réir: James, Sean
Foilsithe / Cruthaithe: (2010)
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
de réir: Pereira, Venita
Foilsithe / Cruthaithe: (2014)
XNA 4 3D game development by example beginner's guide /
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2012)
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine /
de réir: Wyand, David
Foilsithe / Cruthaithe: (2013)
de réir: Wyand, David
Foilsithe / Cruthaithe: (2013)
Game programming for teens
de réir: Sethi, Maneesh
Foilsithe / Cruthaithe: (2003)
de réir: Sethi, Maneesh
Foilsithe / Cruthaithe: (2003)
Beginning game programming
de réir: Harbour, Jonathan
Foilsithe / Cruthaithe: (2005)
de réir: Harbour, Jonathan
Foilsithe / Cruthaithe: (2005)
Linux Game Programming
de réir: Baker, Steve
Foilsithe / Cruthaithe: (2001)
de réir: Baker, Steve
Foilsithe / Cruthaithe: (2001)
MUD game programming
de réir: Penton, Ron
Foilsithe / Cruthaithe: (2004)
de réir: Penton, Ron
Foilsithe / Cruthaithe: (2004)
Míreanna comhchosúla
-
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2004) -
Advanced 3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2005) -
3D game programming for teens
de réir: Grebler, Eric
Foilsithe / Cruthaithe: (2009) -
Focus on 3D terrain programming
de réir: Polack, Trent
Foilsithe / Cruthaithe: (2003) -
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)