OGRE 3D 1.7 application development cookbook over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D /
Furkejuvvon:
Váldodahkki: | Grinblat, Ilya |
---|---|
Searvvušdahkki: | ebrary, Inc |
Eará dahkkit: | Peterson, Alex |
Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Birmingham, England :
Packt Pub.,
2012.
|
Fáttát: | |
Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Geahča maid
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
Dahkki: Kerger, Felix
Almmustuhtton: (2010)
Dahkki: Kerger, Felix
Almmustuhtton: (2010)
Focus on 3D terrain programming
Dahkki: Polack, Trent
Almmustuhtton: (2003)
Dahkki: Polack, Trent
Almmustuhtton: (2003)
Away3D 3.6 cookbook over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine /
Dahkki: Ivanov, Michael
Almmustuhtton: (2011)
Dahkki: Ivanov, Michael
Almmustuhtton: (2011)
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
Dahkki: Hawley, Richard A.
Almmustuhtton: (2013)
Dahkki: Hawley, Richard A.
Almmustuhtton: (2013)
3D game programming all in one
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2013)
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2013)
3D game programming all in one
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2004)
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2004)
2D artwork and 3D modeling for game artists
Dahkki: Franson, David
Almmustuhtton: (2003)
Dahkki: Franson, David
Almmustuhtton: (2003)
Creating game art for 3D engines
Dahkki: Strong, Brad
Almmustuhtton: (2008)
Dahkki: Strong, Brad
Almmustuhtton: (2008)
Advanced 3D game programming all in one
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2005)
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2005)
3D game programming for teens
Dahkki: Grebler, Eric
Almmustuhtton: (2009)
Dahkki: Grebler, Eric
Almmustuhtton: (2009)
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
Dahkki: Lang, Christophe
Almmustuhtton: (2011)
Dahkki: Lang, Christophe
Almmustuhtton: (2011)
Mathematics for 3D game programming and computer graphics
Dahkki: Lengyel, Eric
Almmustuhtton: (2012)
Dahkki: Lengyel, Eric
Almmustuhtton: (2012)
Mathematics for 3D game programming and computer graphics
Dahkki: Lengyel, Eric
Almmustuhtton: (2004)
Dahkki: Lengyel, Eric
Almmustuhtton: (2004)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
Dahkki: James, Sean
Almmustuhtton: (2010)
Dahkki: James, Sean
Almmustuhtton: (2010)
3D printing with RepRap Cookbook : over 80 fast-paced recipes to help you create and print 3D models /
Dahkki: Salinas, Richard
Almmustuhtton: (2014)
Dahkki: Salinas, Richard
Almmustuhtton: (2014)
Direct3D rendering cookbook : 50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life /
Dahkki: Stenning, Justin
Almmustuhtton: (2014)
Dahkki: Stenning, Justin
Almmustuhtton: (2014)
3D computer graphics /
Dahkki: Watt, Alan H., 1942-
Almmustuhtton: (2000)
Dahkki: Watt, Alan H., 1942-
Almmustuhtton: (2000)
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine /
Dahkki: Wyand, David
Almmustuhtton: (2013)
Dahkki: Wyand, David
Almmustuhtton: (2013)
Lumion 3D cookbook : revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations /
Dahkki: Cardoso, Ciro
Almmustuhtton: (2014)
Dahkki: Cardoso, Ciro
Almmustuhtton: (2014)
3ds Max speed modeling for 3D artists
Dahkki: Mooney, Thomas
Almmustuhtton: (2012)
Dahkki: Mooney, Thomas
Almmustuhtton: (2012)
Foundations of 3D computer graphics
Dahkki: Gortler, Steven J. (Steven Jacob), 1966-
Almmustuhtton: (2012)
Dahkki: Gortler, Steven J. (Steven Jacob), 1966-
Almmustuhtton: (2012)
Game programming gems 7 /
Almmustuhtton: (2008)
Almmustuhtton: (2008)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
Dahkki: Feinstein, Doron
Almmustuhtton: (2013)
Dahkki: Feinstein, Doron
Almmustuhtton: (2013)
XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player /
Dahkki: Ford, Jerry Lee
Almmustuhtton: (2011)
Dahkki: Ford, Jerry Lee
Almmustuhtton: (2011)
Mobile 3D graphics with OpenGL ES and M3G /
Almmustuhtton: (2008)
Almmustuhtton: (2008)
Mastering digital 2D and 3D art
Dahkki: Pardew, Les
Almmustuhtton: (2005)
Dahkki: Pardew, Les
Almmustuhtton: (2005)
Lightwave 3D 8 revealed
Dahkki: Murdock, Kelly
Almmustuhtton: (2005)
Dahkki: Murdock, Kelly
Almmustuhtton: (2005)
Data visualization with d3.js /
Dahkki: Teller, Swizec
Almmustuhtton: (2013)
Dahkki: Teller, Swizec
Almmustuhtton: (2013)
Lightning fast animation in Element 3D /
Dahkki: Audronis, Ty
Almmustuhtton: (2014)
Dahkki: Audronis, Ty
Almmustuhtton: (2014)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
Dahkki: Creighton, Ryan Henson
Almmustuhtton: (2011)
Dahkki: Creighton, Ryan Henson
Almmustuhtton: (2011)
Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 /
Dahkki: Franson, David
Almmustuhtton: (2007)
Dahkki: Franson, David
Almmustuhtton: (2007)
Game graphics programming
Dahkki: Sherrod, Allen
Almmustuhtton: (2008)
Dahkki: Sherrod, Allen
Almmustuhtton: (2008)
XNA 4 3D game development by example beginner's guide /
Dahkki: Jaegers, Kurt
Almmustuhtton: (2012)
Dahkki: Jaegers, Kurt
Almmustuhtton: (2012)
Focus on 2D in direct3D
Dahkki: Pazera, Ernest
Almmustuhtton: (2002)
Dahkki: Pazera, Ernest
Almmustuhtton: (2002)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
Dahkki: Creighton, Ryan Henson
Almmustuhtton: (2010)
Dahkki: Creighton, Ryan Henson
Almmustuhtton: (2010)
Building 3D models with modo 701 /
Dahkki: Jimenez Garcia, Juan
Almmustuhtton: (2013)
Dahkki: Jimenez Garcia, Juan
Almmustuhtton: (2013)
3D game engine programming
Dahkki: Zerbst, Stefan
Almmustuhtton: (2004)
Dahkki: Zerbst, Stefan
Almmustuhtton: (2004)
The official guide to 3D GameStudio
Dahkki: Duggan, Michael
Almmustuhtton: (2007)
Dahkki: Duggan, Michael
Almmustuhtton: (2007)
Beginning game graphics
Dahkki: Evry, Harry J.
Almmustuhtton: (2005)
Dahkki: Evry, Harry J.
Almmustuhtton: (2005)
Panda3D 1.6 game engine beginner's guide
Dahkki: Mathews, David Brian
Almmustuhtton: (2011)
Dahkki: Mathews, David Brian
Almmustuhtton: (2011)
Geahča maid
-
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
Dahkki: Kerger, Felix
Almmustuhtton: (2010) -
Focus on 3D terrain programming
Dahkki: Polack, Trent
Almmustuhtton: (2003) -
Away3D 3.6 cookbook over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine /
Dahkki: Ivanov, Michael
Almmustuhtton: (2011) -
Grome terrain modeling with Ogre3D, UDK, and Unity3D create massive terrains and export them to the most popular game engines /
Dahkki: Hawley, Richard A.
Almmustuhtton: (2013) -
3D game programming all in one
Dahkki: Finney, Kenneth C.
Almmustuhtton: (2013)