Expressive processing digital fictions, computer games, and software studies /
I tiakina i:
Kaituhi matua: | |
---|---|
Kaituhi rangatōpū: | |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Cambridge, Mass. :
MIT Press,
c2009.
|
Rangatū: | Software studies (Cambridge, Mass.)
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- Introduction
- The Eliza effect
- Computer game fictions
- Making models
- The tale-spin effect
- Character and author intelligence
- Authoring systems
- The SimCity effect
- Playable language and nonsimulative processes
- Conclusion
- Afterword.