Hello avatar rise of the networked generation /
Sábháilte in:
Príomhchruthaitheoir: | Coleman, Beth |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge, Mass. :
MIT Press,
c2011.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Aesthetics of the Virtual
de réir: Diodato, Roberto
Foilsithe / Cruthaithe: (2012)
de réir: Diodato, Roberto
Foilsithe / Cruthaithe: (2012)
The vital illusion
de réir: Baudrillard, Jean, 1929-2007
Foilsithe / Cruthaithe: (2000)
de réir: Baudrillard, Jean, 1929-2007
Foilsithe / Cruthaithe: (2000)
The proteus paradox : how online games and virtual worlds change us-and how they don't /
de réir: Yee, Nick, 1979-
Foilsithe / Cruthaithe: (2014)
de réir: Yee, Nick, 1979-
Foilsithe / Cruthaithe: (2014)
The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse /
de réir: Ludlow, Peter, 1957-
Foilsithe / Cruthaithe: (2007)
de réir: Ludlow, Peter, 1957-
Foilsithe / Cruthaithe: (2007)
Transforming virtual world learning
Foilsithe / Cruthaithe: (2011)
Foilsithe / Cruthaithe: (2011)
Digital sensations space, identity, and embodiment in virtual reality /
de réir: Hillis, Ken
Foilsithe / Cruthaithe: (1999)
de réir: Hillis, Ken
Foilsithe / Cruthaithe: (1999)
Virtual reality scientific and technological challenges /
Foilsithe / Cruthaithe: (1995)
Foilsithe / Cruthaithe: (1995)
Virtual worlds for language learning from theory to practice /
de réir: Sadler, Randall, 1965-
Foilsithe / Cruthaithe: (2012)
de réir: Sadler, Randall, 1965-
Foilsithe / Cruthaithe: (2012)
Working through synthetic worlds
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
Virtual realism
de réir: Heim, Michael, 1944-
Foilsithe / Cruthaithe: (1998)
de réir: Heim, Michael, 1944-
Foilsithe / Cruthaithe: (1998)
Interacting with presence : HCI and the sense of presence in computer-mediated environments /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
Interacting with presence : HCI and the sense of presence in computer-mediated environments /
Foilsithe / Cruthaithe: (2014)
Foilsithe / Cruthaithe: (2014)
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /
de réir: Cushnan, Dominic
Foilsithe / Cruthaithe: (2013)
de réir: Cushnan, Dominic
Foilsithe / Cruthaithe: (2013)
Telexistence
de réir: Tachi, Susumu
Foilsithe / Cruthaithe: (2010)
de réir: Tachi, Susumu
Foilsithe / Cruthaithe: (2010)
Cybertherapy internet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience /
Foilsithe / Cruthaithe: (2004)
Foilsithe / Cruthaithe: (2004)
Virtual environments and cultures : a collection of social anthropological research in virtual cultures and landscapes /
Foilsithe / Cruthaithe: (2013)
Foilsithe / Cruthaithe: (2013)
Prototyping augmented reality
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2011)
de réir: Mullen, Tony, 1971-
Foilsithe / Cruthaithe: (2011)
Computer graphics and virtual environments : from realism to real-time /
de réir: Slater, Mel
Foilsithe / Cruthaithe: (2002)
de réir: Slater, Mel
Foilsithe / Cruthaithe: (2002)
Virtual reality
Foilsithe / Cruthaithe: (2012)
Foilsithe / Cruthaithe: (2012)
VINE.
Foilsithe / Cruthaithe: (2011)
Foilsithe / Cruthaithe: (2011)
Virtual environments and advanced interface design
Foilsithe / Cruthaithe: (1995)
Foilsithe / Cruthaithe: (1995)
Making sense of space : the design and experience of virtual spaces as a tool for communication /
de réir: Kuksa, Iryna
Foilsithe / Cruthaithe: (2014)
de réir: Kuksa, Iryna
Foilsithe / Cruthaithe: (2014)
Narrative as virtual reality immersion and interactivity in literature and electronic media /
de réir: Ryan, Marie-Laure, 1946-
Foilsithe / Cruthaithe: (2001)
de réir: Ryan, Marie-Laure, 1946-
Foilsithe / Cruthaithe: (2001)
Medicine meets virtual reality 13 the magical next becomes the medical now /
Foilsithe / Cruthaithe: (2005)
Foilsithe / Cruthaithe: (2005)
Medicine meets virtual reality 15 in vivo, in vitro, in silico : designing the next in medicine /
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Virtual reality in geography
Foilsithe / Cruthaithe: (2002)
Foilsithe / Cruthaithe: (2002)
Beyond reality a guide to alternate reality gaming /
de réir: Gosney, John
Foilsithe / Cruthaithe: (2005)
de réir: Gosney, John
Foilsithe / Cruthaithe: (2005)
CyberCities visual perception in the age of electronic communication /
de réir: Boyer, M. Christine
Foilsithe / Cruthaithe: (1996)
de réir: Boyer, M. Christine
Foilsithe / Cruthaithe: (1996)
Virtual social identity and consumer behavior
Foilsithe / Cruthaithe: (2009)
Foilsithe / Cruthaithe: (2009)
The warcraft civilization social science in a virtual world /
de réir: Bainbridge, William Sims
Foilsithe / Cruthaithe: (2010)
de réir: Bainbridge, William Sims
Foilsithe / Cruthaithe: (2010)
Godwired : religion, ritual, and virtual reality /
de réir: Wagner, Rachel
Foilsithe / Cruthaithe: (2012)
de réir: Wagner, Rachel
Foilsithe / Cruthaithe: (2012)
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real /
de réir: Gotz, Ulrich, et al.
Foilsithe / Cruthaithe: (2020)
de réir: Gotz, Ulrich, et al.
Foilsithe / Cruthaithe: (2020)
CyberPlaces - Philosophische Annaherungen an den virtuellen Ort /
de réir: Holischka, Tobias
Foilsithe / Cruthaithe: (2016)
de réir: Holischka, Tobias
Foilsithe / Cruthaithe: (2016)
The state of play law, games, and virtual worlds /
Foilsithe / Cruthaithe: (2006)
Foilsithe / Cruthaithe: (2006)
Cybermapping and the writing of myth
de réir: Jahshan, Paul, 1966-
Foilsithe / Cruthaithe: (2007)
de réir: Jahshan, Paul, 1966-
Foilsithe / Cruthaithe: (2007)
Techniques for virtual palaeontology /
de réir: Sutton, M. D. (Mark D.)
Foilsithe / Cruthaithe: (2014)
de réir: Sutton, M. D. (Mark D.)
Foilsithe / Cruthaithe: (2014)
Simulating humans computer graphics animation and control /
de réir: Badler, Norman I.
Foilsithe / Cruthaithe: (1993)
de réir: Badler, Norman I.
Foilsithe / Cruthaithe: (1993)
Medicine meets virtual reality 14 accelerating change in healthcare : next medical toolkit /
Foilsithe / Cruthaithe: (2006)
Foilsithe / Cruthaithe: (2006)
Apocalyptic AI visions of heaven in robotics, artificial intelligence, and virtual reality /
de réir: Geraci, Robert M.
Foilsithe / Cruthaithe: (2010)
de réir: Geraci, Robert M.
Foilsithe / Cruthaithe: (2010)
Virtual communication : the impact of the new informational and communicational technologies in contemporary educational space /
de réir: Rotaru, Ileana Cristina, 1978-
Foilsithe / Cruthaithe: (2014)
de réir: Rotaru, Ileana Cristina, 1978-
Foilsithe / Cruthaithe: (2014)
Míreanna comhchosúla
-
Aesthetics of the Virtual
de réir: Diodato, Roberto
Foilsithe / Cruthaithe: (2012) -
The vital illusion
de réir: Baudrillard, Jean, 1929-2007
Foilsithe / Cruthaithe: (2000) -
The proteus paradox : how online games and virtual worlds change us-and how they don't /
de réir: Yee, Nick, 1979-
Foilsithe / Cruthaithe: (2014) -
The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse /
de réir: Ludlow, Peter, 1957-
Foilsithe / Cruthaithe: (2007) -
Transforming virtual world learning
Foilsithe / Cruthaithe: (2011)