Prototyping augmented reality
I tiakina i:
Kaituhi matua: | Mullen, Tony, 1971- |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Indianapolis, IN :
Wiley : Sybex,
2011.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
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Ngā tūemi rite
-
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /
mā: Cushnan, Dominic
I whakaputaina: (2013) -
Computer graphics and virtual environments : from realism to real-time /
mā: Slater, Mel
I whakaputaina: (2002) -
Augmented reality using Appcelerator Titanium Starter
mā: Ward, Trevor
I whakaputaina: (2012) -
Virtual reality
I whakaputaina: (2012) -
Beyond reality a guide to alternate reality gaming /
mā: Gosney, John
I whakaputaina: (2005)