Mathematics for 3D game programming and computer graphics
I tiakina i:
Kaituhi matua: | Lengyel, Eric |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Boston, Mass. :
Cengage Learning,
2012.
|
Putanga: | 3rd ed. |
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
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Ngā tūemi rite
-
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2004) -
3D computer graphics /
mā: Watt, Alan H., 1942-
I whakaputaina: (2000) -
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I whakaputaina: (2010) -
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I whakaputaina: (2004) -
Foundations of 3D computer graphics
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012)