Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
Saved in:
Main Author: | Lang, Christophe |
---|---|
Corporate Author: | ebrary, Inc |
Format: | Electronic eBook |
Language: | English |
Published: |
Birmingham U.K. :
Packt Open Source,
2011.
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
by: Lang, Christophe
Published: (2011)
by: Lang, Christophe
Published: (2011)
3D game programming all in one
by: Finney, Kenneth C.
Published: (2007)
by: Finney, Kenneth C.
Published: (2007)
3D game programming all in one
by: Finney, Kenneth C.
Published: (2007)
by: Finney, Kenneth C.
Published: (2007)
Video game spaces image, play, and structure in 3D game worlds /
by: Nitsche, Michael, 1968-
Published: (2008)
by: Nitsche, Michael, 1968-
Published: (2008)
Video game spaces image, play, and structure in 3D game worlds /
by: Nitsche, Michael, 1968-
Published: (2008)
by: Nitsche, Michael, 1968-
Published: (2008)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
by: Hillar, Gastón C.
Published: (2009)
by: Hillar, Gastón C.
Published: (2009)
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
by: Hillar, Gastón C.
Published: (2009)
by: Hillar, Gastón C.
Published: (2009)
Awesome 3D game development no programming required /
by: Crooks, Clayton E.
Published: (2004)
by: Crooks, Clayton E.
Published: (2004)
Awesome 3D game development no programming required /
by: Crooks, Clayton E.
Published: (2004)
by: Crooks, Clayton E.
Published: (2004)
Beginning Direct3D game programming
by: Engel, Wolfgang F.
Published: (2001)
by: Engel, Wolfgang F.
Published: (2001)
Beginning Direct3D game programming
by: Engel, Wolfgang F.
Published: (2001)
by: Engel, Wolfgang F.
Published: (2001)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
by: Finnegan, Thomas
Published: (2013)
by: Finnegan, Thomas
Published: (2013)
Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
by: Finnegan, Thomas
Published: (2013)
by: Finnegan, Thomas
Published: (2013)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
by: Gerasimov, Volodymyr
Published: (2012)
by: Gerasimov, Volodymyr
Published: (2012)
Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
by: Gerasimov, Volodymyr
Published: (2012)
by: Gerasimov, Volodymyr
Published: (2012)
Mathematics for 3D game programming and computer graphics
by: Lengyel, Eric
Published: (2004)
by: Lengyel, Eric
Published: (2004)
Mathematics for 3D game programming and computer graphics
by: Lengyel, Eric
Published: (2012)
by: Lengyel, Eric
Published: (2012)
Mathematics for 3D game programming and computer graphics
by: Lengyel, Eric
Published: (2004)
by: Lengyel, Eric
Published: (2004)
Mathematics for 3D game programming and computer graphics
by: Lengyel, Eric
Published: (2012)
by: Lengyel, Eric
Published: (2012)
3D displays
by: Lueder, Ernst, 1932-
Published: (2012)
by: Lueder, Ernst, 1932-
Published: (2012)
3D displays
by: Lueder, Ernst, 1932-
Published: (2012)
by: Lueder, Ernst, 1932-
Published: (2012)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
by: Creighton, Ryan Henson
Published: (2011)
by: Creighton, Ryan Henson
Published: (2011)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
by: Creighton, Ryan Henson
Published: (2011)
by: Creighton, Ryan Henson
Published: (2011)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
by: James, Sean
Published: (2010)
by: James, Sean
Published: (2010)
3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
by: James, Sean
Published: (2010)
by: James, Sean
Published: (2010)
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
by: Nygard, Paul
Published: (2012)
by: Nygard, Paul
Published: (2012)
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
by: Nygard, Paul
Published: (2012)
by: Nygard, Paul
Published: (2012)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
by: Feinstein, Doron
Published: (2013)
by: Feinstein, Doron
Published: (2013)
HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
by: Feinstein, Doron
Published: (2013)
by: Feinstein, Doron
Published: (2013)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
by: Kerger, Felix
Published: (2010)
by: Kerger, Felix
Published: (2010)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
by: Kerger, Felix
Published: (2010)
by: Kerger, Felix
Published: (2010)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
by: Creighton, Ryan Henson
Published: (2010)
by: Creighton, Ryan Henson
Published: (2010)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
by: Creighton, Ryan Henson
Published: (2010)
by: Creighton, Ryan Henson
Published: (2010)
3D video : from capture to diffusion /
Published: (2013)
Published: (2013)
3D video : from capture to diffusion /
Published: (2013)
Published: (2013)
3D computer graphics /
by: Watt, Alan H., 1942-
Published: (2000)
by: Watt, Alan H., 1942-
Published: (2000)
3D computer graphics /
by: Watt, Alan H., 1942-
Published: (2000)
by: Watt, Alan H., 1942-
Published: (2000)
Practical game development with unity and blender /
by: Thorn, Alan
Published: (2015)
by: Thorn, Alan
Published: (2015)
Practical game development with unity and blender /
by: Thorn, Alan
Published: (2015)
by: Thorn, Alan
Published: (2015)
Getting started with Lumion 3D /
by: Cardoso, Ciro
Published: (2013)
by: Cardoso, Ciro
Published: (2013)
Similar Items
-
Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
by: Lang, Christophe
Published: (2011) -
3D game programming all in one
by: Finney, Kenneth C.
Published: (2007) -
3D game programming all in one
by: Finney, Kenneth C.
Published: (2007) -
Video game spaces image, play, and structure in 3D game worlds /
by: Nitsche, Michael, 1968-
Published: (2008) -
Video game spaces image, play, and structure in 3D game worlds /
by: Nitsche, Michael, 1968-
Published: (2008)