Panda3D 1.7 game developer's cookbook over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine /
Sábháilte in:
Príomhchruthaitheoir: | Lang, Christophe |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham U.K. :
Packt Open Source,
2011.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
3D game programming all in one
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Foilsithe / Cruthaithe: (2007)
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Foilsithe / Cruthaithe: (2007)
Video game spaces image, play, and structure in 3D game worlds /
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008)
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3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009)
de réir: Hillar, Gastón C.
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Awesome 3D game development no programming required /
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Foilsithe / Cruthaithe: (2004)
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Beginning Direct3D game programming
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Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples /
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Foilsithe / Cruthaithe: (2013)
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Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
de réir: Gerasimov, Volodymyr
Foilsithe / Cruthaithe: (2012)
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Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
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Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
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3D displays
de réir: Lueder, Ernst, 1932-
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de réir: Lueder, Ernst, 1932-
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Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
de réir: Creighton, Ryan Henson
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3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
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Foilsithe / Cruthaithe: (2010)
de réir: James, Sean
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HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 /
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Foilsithe / Cruthaithe: (2013)
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OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
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Foilsithe / Cruthaithe: (2010)
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Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
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Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
de réir: Nygard, Paul
Foilsithe / Cruthaithe: (2012)
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3D video : from capture to diffusion /
Foilsithe / Cruthaithe: (2013)
Foilsithe / Cruthaithe: (2013)
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
Practical game development with unity and blender /
de réir: Thorn, Alan
Foilsithe / Cruthaithe: (2015)
de réir: Thorn, Alan
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Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
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de réir: Gortler, Steven J. (Steven Jacob), 1966-
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Unity 4 game development hotshot : develop spectacular gaming content by exploring and utilizing Unity 4 /
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3D game art f/x & design /
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
3D online multimedia & games processing, transmission and visualization /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
The gmax handbook
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2003)
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2003)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
Away3D 3.6 essentials take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D /
de réir: Casperson, Matthew
Foilsithe / Cruthaithe: (2011)
de réir: Casperson, Matthew
Foilsithe / Cruthaithe: (2011)
Real-time 3D terrain engines using C++ and and DirectX 9
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
de réir: Snook, Greg (Gregory)
Foilsithe / Cruthaithe: (2003)
Focus on 2D in direct3D
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
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de réir: McAllister, Ken S., 1966-
Foilsithe / Cruthaithe: (2004)
de réir: McAllister, Ken S., 1966-
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The MEL companion Maya scripting for 3D artists /
de réir: Stripinis, David
Foilsithe / Cruthaithe: (2003)
de réir: Stripinis, David
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Vue 7 beyond the basics /
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Foilsithe / Cruthaithe: (2009)
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Foilsithe / Cruthaithe: (2009)
Blender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /
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Foilsithe / Cruthaithe: (2012)
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Foilsithe / Cruthaithe: (2012)
Building 3D models with modo 701 /
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Foilsithe / Cruthaithe: (2013)
de réir: Jimenez Garcia, Juan
Foilsithe / Cruthaithe: (2013)
Introduction to 3D data modeling with ArcGIS 3D analyst and Google earth /
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Foilsithe / Cruthaithe: (2009)
de réir: Kennedy, Heather
Foilsithe / Cruthaithe: (2009)
Mastering digital 2D and 3D art
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
The game artist's guide to Maya
de réir: McKinley, Michael (Michael T.)
Foilsithe / Cruthaithe: (2005)
de réir: McKinley, Michael (Michael T.)
Foilsithe / Cruthaithe: (2005)
ShaderX3 advanced rendering with DirectX and OpenGL /
Foilsithe / Cruthaithe: (2005)
Foilsithe / Cruthaithe: (2005)
Alice 3 cookbook 79 recipes to harness the power of Alice 3 for teaching students to build attractive and interactive 3D scenes and videos /
de réir: Olsen, Vanesa S.
Foilsithe / Cruthaithe: (2011)
de réir: Olsen, Vanesa S.
Foilsithe / Cruthaithe: (2011)
The Carrara Studio 3 handbook
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
Míreanna comhchosúla
-
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007) -
Video game spaces image, play, and structure in 3D game worlds /
de réir: Nitsche, Michael, 1968-
Foilsithe / Cruthaithe: (2008) -
3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /
de réir: Hillar, Gastón C.
Foilsithe / Cruthaithe: (2009) -
Awesome 3D game development no programming required /
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004) -
Beginning Direct3D game programming
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)