VINE. Volume 41, Number 1, Knowledge sharing and virtual communities from the International Conference on Knowledge Management 2009
I tiakina i:
Ngā kaituhi rangatōpū: | ebrary, Inc, International Conference on Knowledge Management |
---|---|
Ētahi atu kaituhi: | Tsui, Eric, Kinghorn, J. |
Hōputu: | Tāhiko Mauhanga Hui īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
[Bradford, UK] :
Emerald,
2011.
|
Rangatū: | VINE ;
v. 41, no. 1 |
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
VINE.
I whakaputaina: (2010)
I whakaputaina: (2010)
Virtual worlds, real libraries librarians and educators in Second Life and other multi-user virtual environments /
I whakaputaina: (2008)
I whakaputaina: (2008)
The proteus paradox : how online games and virtual worlds change us-and how they don't /
mā: Yee, Nick, 1979-
I whakaputaina: (2014)
mā: Yee, Nick, 1979-
I whakaputaina: (2014)
Transforming virtual world learning
I whakaputaina: (2011)
I whakaputaina: (2011)
Hello avatar rise of the networked generation /
mā: Coleman, Beth
I whakaputaina: (2011)
mā: Coleman, Beth
I whakaputaina: (2011)
Virtual worlds for language learning from theory to practice /
mā: Sadler, Randall, 1965-
I whakaputaina: (2012)
mā: Sadler, Randall, 1965-
I whakaputaina: (2012)
Library information technology in modern era : libraries and librarians in new millenium. /
I whakaputaina: (1999)
I whakaputaina: (1999)
Library hi tech.
I whakaputaina: (2007)
I whakaputaina: (2007)
Program electronic library and information systems.
I whakaputaina: (2010)
I whakaputaina: (2010)
Information dynamics in virtual worlds : gaming and beyond /
mā: Evans, Woody
I whakaputaina: (2011)
mā: Evans, Woody
I whakaputaina: (2011)
The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse /
mā: Ludlow, Peter, 1957-
I whakaputaina: (2007)
mā: Ludlow, Peter, 1957-
I whakaputaina: (2007)
Virtual environments and cultures : a collection of social anthropological research in virtual cultures and landscapes /
I whakaputaina: (2013)
I whakaputaina: (2013)
The warcraft civilization social science in a virtual world /
mā: Bainbridge, William Sims
I whakaputaina: (2010)
mā: Bainbridge, William Sims
I whakaputaina: (2010)
VMware vSphere 5 administration instant reference
mā: Kusek, Christopher
I whakaputaina: (2012)
mā: Kusek, Christopher
I whakaputaina: (2012)
Data storage networking : real world skills for the comptia storage+TM certification /
mā: Minx
I whakaputaina: (2014)
mā: Minx
I whakaputaina: (2014)
Aesthetics of the Virtual
mā: Diodato, Roberto
I whakaputaina: (2012)
mā: Diodato, Roberto
I whakaputaina: (2012)
Virtual justice the new laws of online worlds /
mā: Lastowka, F. Gregory
I whakaputaina: (2010)
mā: Lastowka, F. Gregory
I whakaputaina: (2010)
The electronic library : fourth edition of computers for libraries /
mā: Rowley, Jennifer
I whakaputaina: (2002)
mā: Rowley, Jennifer
I whakaputaina: (2002)
The vital illusion
mā: Baudrillard, Jean, 1929-2007
I whakaputaina: (2000)
mā: Baudrillard, Jean, 1929-2007
I whakaputaina: (2000)
CyberPlaces - Philosophische Annaherungen an den virtuellen Ort /
mā: Holischka, Tobias
I whakaputaina: (2016)
mā: Holischka, Tobias
I whakaputaina: (2016)
Cybermapping and the writing of myth
mā: Jahshan, Paul, 1966-
I whakaputaina: (2007)
mā: Jahshan, Paul, 1966-
I whakaputaina: (2007)
Cybertherapy internet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience /
I whakaputaina: (2004)
I whakaputaina: (2004)
Prototyping augmented reality
mā: Mullen, Tony, 1971-
I whakaputaina: (2011)
mā: Mullen, Tony, 1971-
I whakaputaina: (2011)
Computer graphics and virtual environments : from realism to real-time /
mā: Slater, Mel
I whakaputaina: (2002)
mā: Slater, Mel
I whakaputaina: (2002)
Medicine meets virtual reality 13 the magical next becomes the medical now /
I whakaputaina: (2005)
I whakaputaina: (2005)
Medicine meets virtual reality 15 in vivo, in vitro, in silico : designing the next in medicine /
I whakaputaina: (2007)
I whakaputaina: (2007)
Making sense of space : the design and experience of virtual spaces as a tool for communication /
mā: Kuksa, Iryna
I whakaputaina: (2014)
mā: Kuksa, Iryna
I whakaputaina: (2014)
Virtual reality
I whakaputaina: (2012)
I whakaputaina: (2012)
Developing AR games for iOS and Android : develop and deploy augmented reality apps using Vuforia SDK and Unity 3D /
mā: Cushnan, Dominic
I whakaputaina: (2013)
mā: Cushnan, Dominic
I whakaputaina: (2013)
Being virtual who you really are online /
mā: Winder, Davey
I whakaputaina: (2008)
mā: Winder, Davey
I whakaputaina: (2008)
Working through synthetic worlds
I whakaputaina: (2009)
I whakaputaina: (2009)
Head-related transfer function and virtual auditory display /
mā: Xie, Bosun, 1960-
I whakaputaina: (2013)
mā: Xie, Bosun, 1960-
I whakaputaina: (2013)
Digital sensations space, identity, and embodiment in virtual reality /
mā: Hillis, Ken
I whakaputaina: (1999)
mā: Hillis, Ken
I whakaputaina: (1999)
Virtual reality scientific and technological challenges /
I whakaputaina: (1995)
I whakaputaina: (1995)
Beyond reality a guide to alternate reality gaming /
mā: Gosney, John
I whakaputaina: (2005)
mā: Gosney, John
I whakaputaina: (2005)
CyberCities visual perception in the age of electronic communication /
mā: Boyer, M. Christine
I whakaputaina: (1996)
mā: Boyer, M. Christine
I whakaputaina: (1996)
Virtual reality in geography
I whakaputaina: (2002)
I whakaputaina: (2002)
Godwired : religion, ritual, and virtual reality /
mā: Wagner, Rachel
I whakaputaina: (2012)
mā: Wagner, Rachel
I whakaputaina: (2012)
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real /
mā: Gotz, Ulrich, me ētahi atu.
I whakaputaina: (2020)
mā: Gotz, Ulrich, me ētahi atu.
I whakaputaina: (2020)
Digital histories
I whakaputaina: (2005)
I whakaputaina: (2005)
Ngā tūemi rite
-
VINE.
I whakaputaina: (2010) -
Virtual worlds, real libraries librarians and educators in Second Life and other multi-user virtual environments /
I whakaputaina: (2008) -
The proteus paradox : how online games and virtual worlds change us-and how they don't /
mā: Yee, Nick, 1979-
I whakaputaina: (2014) -
Transforming virtual world learning
I whakaputaina: (2011) -
Hello avatar rise of the networked generation /
mā: Coleman, Beth
I whakaputaina: (2011)