3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
Sábháilte in:
Príomhchruthaitheoir: | James, Sean |
---|---|
Údar corparáideach: | ebrary, Inc |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Birmingham, U.K. :
Packt Pub.,
2010.
|
Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000)
Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004)
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012)
Mobile 3D graphics with OpenGL ES and M3G /
Foilsithe / Cruthaithe: (2008)
Foilsithe / Cruthaithe: (2008)
Point-based graphics
Foilsithe / Cruthaithe: (2007)
Foilsithe / Cruthaithe: (2007)
Xna 4.0 game development by example beginner's guide : create exciting games with Microsoft XNA 4.0 /
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2010)
de réir: Jaegers, Kurt
Foilsithe / Cruthaithe: (2010)
3D game art f/x & design /
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
de réir: Ahearn, Luke
Foilsithe / Cruthaithe: (2001)
Mobile graphics 3D SoC from algorithm to chip /
Foilsithe / Cruthaithe: (2010)
Foilsithe / Cruthaithe: (2010)
Building 3D models with modo 701 /
de réir: Jimenez Garcia, Juan
Foilsithe / Cruthaithe: (2013)
de réir: Jimenez Garcia, Juan
Foilsithe / Cruthaithe: (2013)
Mastering digital 2D and 3D art
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
de réir: Pardew, Les
Foilsithe / Cruthaithe: (2005)
Blender 3D 2.49 architecture, buildings, and scenery /
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2010)
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2010)
Focus on 2D in direct3D
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
de réir: Pazera, Ernest
Foilsithe / Cruthaithe: (2002)
XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player /
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2011)
de réir: Ford, Jerry Lee
Foilsithe / Cruthaithe: (2011)
XNA Game Studio 4.0 for Xbox 360 developers
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2010)
de réir: Harbour, Jonathan S.
Foilsithe / Cruthaithe: (2010)
Building your first mobile game using XNA 4.0 a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 /
de réir: Kets, Brecht
Foilsithe / Cruthaithe: (2012)
de réir: Kets, Brecht
Foilsithe / Cruthaithe: (2012)
3D game programming all in one
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
de réir: Finney, Kenneth C.
Foilsithe / Cruthaithe: (2007)
Awesome 3D game development no programming required /
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
de réir: Crooks, Clayton E.
Foilsithe / Cruthaithe: (2004)
The Carrara Studio 3 handbook
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
de réir: De la Flor, Mike
Foilsithe / Cruthaithe: (2004)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
de réir: Kerger, Felix
Foilsithe / Cruthaithe: (2010)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2009)
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2009)
XNA game studio express developing games for Windows and the Xbox 360 /
de réir: Hall, Joseph, 1972-
Foilsithe / Cruthaithe: (2008)
de réir: Hall, Joseph, 1972-
Foilsithe / Cruthaithe: (2008)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2010)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
de réir: McCallum, M. D.
Foilsithe / Cruthaithe: (2011)
Blender 3D architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery /
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2008)
de réir: Brito, Allan
Foilsithe / Cruthaithe: (2008)
Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
de réir: Drumm, Luke
Foilsithe / Cruthaithe: (2012)
de réir: Drumm, Luke
Foilsithe / Cruthaithe: (2012)
Getting started with Lumion 3D /
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2013)
de réir: Cardoso, Ciro
Foilsithe / Cruthaithe: (2013)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
de réir: Creighton, Ryan Henson
Foilsithe / Cruthaithe: (2011)
OpenSceneGraph 3.0 beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines /
de réir: Wang, Rui
Foilsithe / Cruthaithe: (2010)
de réir: Wang, Rui
Foilsithe / Cruthaithe: (2010)
Professional WebGL programming developing 3D graphics for the web /
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
de réir: Anyuru, Andreas
Foilsithe / Cruthaithe: (2012)
The Official Blender gamekit interactive 3D for artists /
de réir: Roosendaal, Ton
Foilsithe / Cruthaithe: (2003)
de réir: Roosendaal, Ton
Foilsithe / Cruthaithe: (2003)
Away3D 3.6 essentials take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D /
de réir: Casperson, Matthew
Foilsithe / Cruthaithe: (2011)
de réir: Casperson, Matthew
Foilsithe / Cruthaithe: (2011)
Beginning Direct3D game programming
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
de réir: Engel, Wolfgang F.
Foilsithe / Cruthaithe: (2001)
Architectural design with SketchUp : 3d modeling, extensions, bim, rendering, making and scripting /
de réir: Schreyer, Alexander (Alexander C.)
Foilsithe / Cruthaithe: (2016)
de réir: Schreyer, Alexander (Alexander C.)
Foilsithe / Cruthaithe: (2016)
3D displays
de réir: Lueder, Ernst, 1932-
Foilsithe / Cruthaithe: (2012)
de réir: Lueder, Ernst, 1932-
Foilsithe / Cruthaithe: (2012)
Cinema 4D R13 cookbook elevate your art to the fourth dimension with Cinema 4D /
de réir: Szabo, Michael
Foilsithe / Cruthaithe: (2012)
de réir: Szabo, Michael
Foilsithe / Cruthaithe: (2012)
Cinema 4D R10 handbook
de réir: Call, Anson
Foilsithe / Cruthaithe: (2007)
de réir: Call, Anson
Foilsithe / Cruthaithe: (2007)
Blender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /
de réir: Fisher, Gordon F.
Foilsithe / Cruthaithe: (2012)
de réir: Fisher, Gordon F.
Foilsithe / Cruthaithe: (2012)
ZBrush professional tips and techniques
de réir: Gaboury, Paul R.
Foilsithe / Cruthaithe: (2012)
de réir: Gaboury, Paul R.
Foilsithe / Cruthaithe: (2012)
Secrets of ZBrush experts tips, techniques, and insights for users of all abilities /
de réir: Wise, Daryl
Foilsithe / Cruthaithe: (2012)
de réir: Wise, Daryl
Foilsithe / Cruthaithe: (2012)
Míreanna comhchosúla
-
3D computer graphics /
de réir: Watt, Alan H., 1942-
Foilsithe / Cruthaithe: (2000) -
Foundations of 3D computer graphics
de réir: Gortler, Steven J. (Steven Jacob), 1966-
Foilsithe / Cruthaithe: (2012) -
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2004) -
Mathematics for 3D game programming and computer graphics
de réir: Lengyel, Eric
Foilsithe / Cruthaithe: (2012) -
Mobile 3D graphics with OpenGL ES and M3G /
Foilsithe / Cruthaithe: (2008)