3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games /
I tiakina i:
Kaituhi matua: | James, Sean |
---|---|
Kaituhi rangatōpū: | ebrary, Inc |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Birmingham, U.K. :
Packt Pub.,
2010.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
3D computer graphics /
mā: Watt, Alan H., 1942-
I whakaputaina: (2000)
mā: Watt, Alan H., 1942-
I whakaputaina: (2000)
Foundations of 3D computer graphics
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012)
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2004)
mā: Lengyel, Eric
I whakaputaina: (2004)
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2012)
mā: Lengyel, Eric
I whakaputaina: (2012)
Mobile 3D graphics with OpenGL ES and M3G /
I whakaputaina: (2008)
I whakaputaina: (2008)
Point-based graphics
I whakaputaina: (2007)
I whakaputaina: (2007)
Xna 4.0 game development by example beginner's guide : create exciting games with Microsoft XNA 4.0 /
mā: Jaegers, Kurt
I whakaputaina: (2010)
mā: Jaegers, Kurt
I whakaputaina: (2010)
3D game art f/x & design /
mā: Ahearn, Luke
I whakaputaina: (2001)
mā: Ahearn, Luke
I whakaputaina: (2001)
Mobile graphics 3D SoC from algorithm to chip /
I whakaputaina: (2010)
I whakaputaina: (2010)
Building 3D models with modo 701 /
mā: Jimenez Garcia, Juan
I whakaputaina: (2013)
mā: Jimenez Garcia, Juan
I whakaputaina: (2013)
Mastering digital 2D and 3D art
mā: Pardew, Les
I whakaputaina: (2005)
mā: Pardew, Les
I whakaputaina: (2005)
Blender 3D 2.49 architecture, buildings, and scenery /
mā: Brito, Allan
I whakaputaina: (2010)
mā: Brito, Allan
I whakaputaina: (2010)
Focus on 2D in direct3D
mā: Pazera, Ernest
I whakaputaina: (2002)
mā: Pazera, Ernest
I whakaputaina: (2002)
XNA 3.1 game development for teens game development on the PC, Xbox 360, and Zune player /
mā: Ford, Jerry Lee
I whakaputaina: (2011)
mā: Ford, Jerry Lee
I whakaputaina: (2011)
3D game programming all in one
mā: Finney, Kenneth C.
I whakaputaina: (2007)
mā: Finney, Kenneth C.
I whakaputaina: (2007)
Awesome 3D game development no programming required /
mā: Crooks, Clayton E.
I whakaputaina: (2004)
mā: Crooks, Clayton E.
I whakaputaina: (2004)
XNA Game Studio 4.0 for Xbox 360 developers
mā: Harbour, Jonathan S.
I whakaputaina: (2010)
mā: Harbour, Jonathan S.
I whakaputaina: (2010)
Building your first mobile game using XNA 4.0 a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 /
mā: Kets, Brecht
I whakaputaina: (2012)
mā: Kets, Brecht
I whakaputaina: (2012)
The Carrara Studio 3 handbook
mā: De la Flor, Mike
I whakaputaina: (2004)
mā: De la Flor, Mike
I whakaputaina: (2004)
OGRE 3D 1.7 beginner's guide create real time 3D applications using OGRE 3D from scratch /
mā: Kerger, Felix
I whakaputaina: (2010)
mā: Kerger, Felix
I whakaputaina: (2010)
Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D /
mā: Brito, Allan
I whakaputaina: (2009)
mā: Brito, Allan
I whakaputaina: (2009)
XNA game studio express developing games for Windows and the Xbox 360 /
mā: Hall, Joseph, 1972-
I whakaputaina: (2008)
mā: Hall, Joseph, 1972-
I whakaputaina: (2008)
Unity 3D game development by example beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
mā: Creighton, Ryan Henson
I whakaputaina: (2010)
iClone 4.31 3D animation beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers /
mā: McCallum, M. D.
I whakaputaina: (2011)
mā: McCallum, M. D.
I whakaputaina: (2011)
Getting started with Lumion 3D /
mā: Cardoso, Ciro
I whakaputaina: (2013)
mā: Cardoso, Ciro
I whakaputaina: (2013)
Microsoft XNA 4.0 game development cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
mā: Drumm, Luke
I whakaputaina: (2012)
mā: Drumm, Luke
I whakaputaina: (2012)
Blender 3D architecture, buildings, and scenery : create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery /
mā: Brito, Allan
I whakaputaina: (2008)
mā: Brito, Allan
I whakaputaina: (2008)
Unity 3.x game development by example Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x /
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
mā: Creighton, Ryan Henson
I whakaputaina: (2011)
OpenSceneGraph 3.0 beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines /
mā: Wang, Rui
I whakaputaina: (2010)
mā: Wang, Rui
I whakaputaina: (2010)
Professional WebGL programming developing 3D graphics for the web /
mā: Anyuru, Andreas
I whakaputaina: (2012)
mā: Anyuru, Andreas
I whakaputaina: (2012)
Away3D 3.6 essentials take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D /
mā: Casperson, Matthew
I whakaputaina: (2011)
mā: Casperson, Matthew
I whakaputaina: (2011)
The Official Blender gamekit interactive 3D for artists /
mā: Roosendaal, Ton
I whakaputaina: (2003)
mā: Roosendaal, Ton
I whakaputaina: (2003)
3D displays
mā: Lueder, Ernst, 1932-
I whakaputaina: (2012)
mā: Lueder, Ernst, 1932-
I whakaputaina: (2012)
Beginning Direct3D game programming
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
mā: Engel, Wolfgang F.
I whakaputaina: (2001)
Architectural design with SketchUp : 3d modeling, extensions, bim, rendering, making and scripting /
mā: Schreyer, Alexander (Alexander C.)
I whakaputaina: (2016)
mā: Schreyer, Alexander (Alexander C.)
I whakaputaina: (2016)
Blender 3D basics beginner's guide the complete novice's guide to 3D modeling and animation /
mā: Fisher, Gordon F.
I whakaputaina: (2012)
mā: Fisher, Gordon F.
I whakaputaina: (2012)
Cinema 4D R13 cookbook elevate your art to the fourth dimension with Cinema 4D /
mā: Szabo, Michael
I whakaputaina: (2012)
mā: Szabo, Michael
I whakaputaina: (2012)
Cinema 4D R10 handbook
mā: Call, Anson
I whakaputaina: (2007)
mā: Call, Anson
I whakaputaina: (2007)
ZBrush professional tips and techniques
mā: Gaboury, Paul R.
I whakaputaina: (2012)
mā: Gaboury, Paul R.
I whakaputaina: (2012)
Secrets of ZBrush experts tips, techniques, and insights for users of all abilities /
mā: Wise, Daryl
I whakaputaina: (2012)
mā: Wise, Daryl
I whakaputaina: (2012)
Ngā tūemi rite
-
3D computer graphics /
mā: Watt, Alan H., 1942-
I whakaputaina: (2000) -
Foundations of 3D computer graphics
mā: Gortler, Steven J. (Steven Jacob), 1966-
I whakaputaina: (2012) -
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2004) -
Mathematics for 3D game programming and computer graphics
mā: Lengyel, Eric
I whakaputaina: (2012) -
Mobile 3D graphics with OpenGL ES and M3G /
I whakaputaina: (2008)