Innovation and marketing in the video game industry avoiding the performance trap /

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Bibliographic Details
Main Author: Wesley, David T. A.
Corporate Author: ebrary, Inc
Other Authors: Barczak, Gloria
Format: Electronic eBook
Language:English
Published: Farnham [Surrey, England] : Gower, c2010.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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010 |z  2009052395 
020 |z 9780566091674 (hbk. : alk. paper) 
020 |z 9780566091681 (e-book) 
035 |a (CaPaEBR)ebr10392158 
035 |a (OCoLC)649909015 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a HD9993.E452  |b W47 2010eb 
082 0 4 |a 794.8068/8  |2 22 
100 1 |a Wesley, David T. A. 
245 1 0 |a Innovation and marketing in the video game industry  |h [electronic resource] :  |b avoiding the performance trap /  |c David Wesley and Gloria Barczak. 
260 |a Farnham [Surrey, England] :  |b Gower,  |c c2010. 
300 |a xiv, 262 p. 
504 |a Includes bibliographical references and index. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2010.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Video games industry. 
650 0 |a Video games  |x Marketing. 
655 7 |a Electronic books.  |2 local 
700 1 |a Barczak, Gloria. 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10392158  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 111627  |d 111627