ActionScript 3.0 bible
I tiakina i:
Kaituhi matua: | |
---|---|
Kaituhi rangatōpū: | |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Indianapolis, Ind. :
Wiley Pub.,
2010.
|
Putanga: | 2nd ed. |
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- pt. 1. ActionScript 3.0 language basics
- pt. 2. Core ActionScript 3.0 data types
- pt. 3. The display list
- pt. 4. Event-driven programming
- pt. 5. Error handling
- pt. 6. External data
- pt. 7. Sound and video
- pt. 8. Graphics programming and animation
- pt. 9. Flash in context.