The rise of games and high-performance computing for modeling and simulation
"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Mod...
I tiakina i:
Ngā kaituhi rangatōpū: | National Research Council (U.S.). Committee on Modeling, Simulation, and Games, ebrary, Inc |
---|---|
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Washington, D.C. :
National Academies Press,
c2010.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
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Ngā tūemi rite
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The guide to computer simulations and games
mā: Becker, Katrin
I whakaputaina: (2011) -
Modeling and simulation : the computer science of illusion /
mā: Raczynski, Stanislaw
I whakaputaina: (2006) -
Emotion notions modeling personality in game character AI /
mā: Vick, Erik Henry
I whakaputaina: (2008) -
Modeling and simulation in the medical and health sciences
I whakaputaina: (2011) -
Simulation modeling and arena /
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I whakaputaina: (2016)