The rise of games and high-performance computing for modeling and simulation
"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Mod...
Shranjeno v:
Corporate Authors: | National Research Council (U.S.). Committee on Modeling, Simulation, and Games, ebrary, Inc |
---|---|
Format: | Elektronski eKnjiga |
Jezik: | angleščina |
Izdano: |
Washington, D.C. :
National Academies Press,
c2010.
|
Teme: | |
Online dostop: | An electronic book accessible through the World Wide Web; click to view |
Oznake: |
Označite
Brez oznak, prvi označite!
|
Podobne knjige/članki
The guide to computer simulations and games
od: Becker, Katrin
Izdano: (2011)
od: Becker, Katrin
Izdano: (2011)
Modeling and simulation : the computer science of illusion /
od: Raczynski, Stanislaw
Izdano: (2006)
od: Raczynski, Stanislaw
Izdano: (2006)
Modeling and simulation in the medical and health sciences
Izdano: (2011)
Izdano: (2011)
Emotion notions modeling personality in game character AI /
od: Vick, Erik Henry
Izdano: (2008)
od: Vick, Erik Henry
Izdano: (2008)
Simulation modeling and arena /
od: Rossetti, Manuel D. (Manuel David), 1962-
Izdano: (2016)
od: Rossetti, Manuel D. (Manuel David), 1962-
Izdano: (2016)
Computer games learning objectives, cognitive performance and effects on development /
Izdano: (2010)
Izdano: (2010)
Computer modeling and investigation on the steel corrosion in cracked ultra high performance concrete
Izdano: (2012)
Izdano: (2012)
Computer simulations and the changing face of scientific experimentation
Izdano: (2013)
Izdano: (2013)
Simulation modeling and analysis with Arena
od: Altiok, Tayfur
Izdano: (2007)
od: Altiok, Tayfur
Izdano: (2007)
Learning online with games, simulations, and virtual words : strategies for online instruction /
od: Aldrich, Clerk
Izdano: (2009)
od: Aldrich, Clerk
Izdano: (2009)
Programming believable characters for computer games
od: Baillie-de Byl, Penny
Izdano: (2004)
od: Baillie-de Byl, Penny
Izdano: (2004)
Playing games in school : video games and simulations for primary and secondary education /
Izdano: (2010)
Izdano: (2010)
Large-scale computing
Izdano: (2012)
Izdano: (2012)
Biopharmaceutics modeling and simulations theory, practice, methods, and applications /
od: Sugano, Kiyohiko
Izdano: (2012)
od: Sugano, Kiyohiko
Izdano: (2012)
Game design the art & business of creating games /
od: Bates, Bob
Izdano: (2004)
od: Bates, Bob
Izdano: (2004)
Building software for simulation theory and algorithms, with applications in C++ /
od: Nutaro, James
Izdano: (2011)
od: Nutaro, James
Izdano: (2011)
Computer simulations of dislocations
od: Bulatov, Vasily V.
Izdano: (2006)
od: Bulatov, Vasily V.
Izdano: (2006)
Linux Game Programming
od: Baker, Steve
Izdano: (2001)
od: Baker, Steve
Izdano: (2001)
Game scripting mastery
od: Varanese, Alex
Izdano: (2003)
od: Varanese, Alex
Izdano: (2003)
Game programming for teens
od: Sethi, Maneesh
Izdano: (2003)
od: Sethi, Maneesh
Izdano: (2003)
MUD game programming
od: Penton, Ron
Izdano: (2004)
od: Penton, Ron
Izdano: (2004)
Secrets of the game business
Izdano: (2003)
Izdano: (2003)
Developing serious games
od: Bergeron, Bryan P.
Izdano: (2006)
od: Bergeron, Bryan P.
Izdano: (2006)
Beginning game programming
od: Harbour, Jonathan
Izdano: (2005)
od: Harbour, Jonathan
Izdano: (2005)
Game design for teens
od: Pardew, Les
Izdano: (2004)
od: Pardew, Les
Izdano: (2004)
Game coding complete
od: McShaffry, Mike
Izdano: (2013)
od: McShaffry, Mike
Izdano: (2013)
Game coding complete
od: McShaffry, Mike
Izdano: (2009)
od: McShaffry, Mike
Izdano: (2009)
Expressive processing digital fictions, computer games, and software studies /
od: Wardrip-Fruin, Noah
Izdano: (2009)
od: Wardrip-Fruin, Noah
Izdano: (2009)
Engineering principles of combat modeling and distributed simulation
Izdano: (2012)
Izdano: (2012)
Introduction to game development
Izdano: (2009)
Izdano: (2009)
Game design secrets
od: Au, Wagner James
Izdano: (2012)
od: Au, Wagner James
Izdano: (2012)
Mobile game design essentials /
od: Scolastici, Claudio
Izdano: (2013)
od: Scolastici, Claudio
Izdano: (2013)
Retro game programming unleashed for the masses.
Izdano: (2005)
Izdano: (2005)
Practical game design with Unity and Playmaker : leverage the power of Unity 3D and Playmaker to develop a game from scratch /
od: Mohov, Sergey
Izdano: (2013)
od: Mohov, Sergey
Izdano: (2013)
Simulation-gaming in the late 1980s : proceedings of the International Simulation and Gaming Association's 17th International Conference /
Izdano: (1987)
Izdano: (1987)
International assessment of research and development in simulation-based engineering and science
Izdano: (2011)
Izdano: (2011)
Podobne knjige/članki
-
The guide to computer simulations and games
od: Becker, Katrin
Izdano: (2011) -
Modeling and simulation : the computer science of illusion /
od: Raczynski, Stanislaw
Izdano: (2006) -
Modeling and simulation in the medical and health sciences
Izdano: (2011) -
Emotion notions modeling personality in game character AI /
od: Vick, Erik Henry
Izdano: (2008) -
Simulation modeling and arena /
od: Rossetti, Manuel D. (Manuel David), 1962-
Izdano: (2016)