A casual revolution reinventing video games and their players /
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Kaituhi rangatōpū: | |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cambridge, MA :
MIT Press,
2009.
|
| Ngā marau: | |
| Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
MARC
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| 010 | |z 2009009091 | ||
| 020 | |z 9780262013376 (hardcover : alk. paper) | ||
| 035 | |a (CaPaEBR)ebr10347250 | ||
| 035 | |a (OCoLC)646857125 | ||
| 040 | |a CaPaEBR |c CaPaEBR | ||
| 050 | 1 | 4 | |a GV1469.34.P79 |b J88 2009eb |
| 082 | 0 | 4 | |a 794.8 |2 22 |
| 100 | 1 | |a Juul, Jesper, |d 1970- | |
| 245 | 1 | 2 | |a A casual revolution |h [electronic resource] : |b reinventing video games and their players / |c Jesper Juul. |
| 260 | |a Cambridge, MA : |b MIT Press, |c 2009. | ||
| 300 | |a viii, 252 p. : |b ill. | ||
| 504 | |a Includes bibliographical references and index. | ||
| 533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2010. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 | |a Video games |x Psychological aspects. | |
| 650 | 0 | |a Video gamers |x Psychology. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 710 | 2 | |a ebrary, Inc. | |
| 856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10347250 |z An electronic book accessible through the World Wide Web; click to view |
| 908 | |a 170314 | ||
| 942 | 0 | 0 | |c EB |
| 999 | |c 103371 |d 103371 | ||