Synthetic worlds the business and culture of online games /
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Chicago :
University of Chicago Press,
c2005.
|
| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Geahča maid: Synthetic worlds
- Playing with virtuality : theories and methods of computer game studies /
- Games and rules : game mechanics for the "Magic Circle" /
- AI and artificial life in video games
- Beginning C++ through game programming, fourth edition /
- The proteus paradox : how online games and virtual worlds change us-and how they don't /
- Play between worlds exploring online game culture /