Violent video game effects on children and adolescents theory, research, and public policy /
Furkejuvvon:
Váldodahkki: | |
---|---|
Searvvušdahkki: | |
Eará dahkkit: | , |
Materiálatiipa: | Elektrovnnalaš E-girji |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Oxford ; New York :
Oxford University Press,
2007.
|
Fáttát: | |
Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Sisdoallologahallan:
- Violent video games : background and content
- Effects of exposure to violent entertainment media
- The general aggression model
- Experimental study of violent video games with elementary school and college students
- Correlational study with high school students
- Longitudinal study with elementary school students
- Risk factor illustrations
- New findings and their implications
- Interpretations and public policy
- Reducing violent video game effects.