Violent video game effects on children and adolescents theory, research, and public policy /
I tiakina i:
Kaituhi matua: | |
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Kaituhi rangatōpū: | |
Ētahi atu kaituhi: | , |
Hōputu: | Tāhiko īPukapuka |
Reo: | Ingarihi |
I whakaputaina: |
Oxford ; New York :
Oxford University Press,
2007.
|
Ngā marau: | |
Urunga tuihono: | An electronic book accessible through the World Wide Web; click to view |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- Violent video games : background and content
- Effects of exposure to violent entertainment media
- The general aggression model
- Experimental study of violent video games with elementary school and college students
- Correlational study with high school students
- Longitudinal study with elementary school students
- Risk factor illustrations
- New findings and their implications
- Interpretations and public policy
- Reducing violent video game effects.