Game programming all in one

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Bibliographic Details
Main Author: Harbour, Jonathan S.
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Boston, Mass. : Thomson Course Technology, c2007.
Edition:3rd ed.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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020 |z 9781598632897 (pbk.) 
020 |z 9781598637809 
035 |a (CaPaEBR)ebr10231524 
035 |a (OCoLC)568421490 
040 |a CaPaEBR  |c CaPaEBR 
050 1 4 |a QA76.76.C672  |b H355 2007eb 
082 0 4 |a 794.8/15265  |2 21 
100 1 |a Harbour, Jonathan S. 
245 1 0 |a Game programming all in one  |h [electronic resource] /  |c Jonathan S. Harbour. 
250 |a 3rd ed. 
260 |a Boston, Mass. :  |b Thomson Course Technology,  |c c2007. 
300 |a 803 p. :  |b ill. 
500 |a Includes index. 
505 0 |a pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices. 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2013.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
650 0 |a Computer games  |x Programming. 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10231524  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 89752  |d 89752