Game programming all in one
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Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston, Mass. :
Thomson Course Technology,
c2007.
|
Edition: | 3rd ed. |
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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MARC
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001 | 0000100599 | ||
005 | 20171002055221.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 060508s2007 maua s 001 0 eng d | ||
010 | |z 2006927128 | ||
020 | |z 1598632892 (pbk.) | ||
020 | |z 9781598632897 (pbk.) | ||
020 | |z 9781598637809 | ||
035 | |a (CaPaEBR)ebr10231524 | ||
035 | |a (OCoLC)568421490 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b H355 2007eb |
082 | 0 | 4 | |a 794.8/15265 |2 21 |
100 | 1 | |a Harbour, Jonathan S. | |
245 | 1 | 0 | |a Game programming all in one |h [electronic resource] / |c Jonathan S. Harbour. |
250 | |a 3rd ed. | ||
260 | |a Boston, Mass. : |b Thomson Course Technology, |c c2007. | ||
300 | |a 803 p. : |b ill. | ||
500 | |a Includes index. | ||
505 | 0 | |a pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices. | |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10231524 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 89752 |d 89752 |